/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef CREATURE_H #define CREATURE_H #include "thing.h" #include "outfit.h" #include #include #include class Creature : public Thing { public: enum { SHIELD_BLINK_TICKS = 500, VOLATILE_SQUARE_DURATION = 1000 }; Creature(); virtual ~Creature() { } virtual void draw(const Point& dest, float scaleFactor, bool animate); void drawInformation(const Point& point, bool useGray, const Rect& parentRect); void setId(uint32 id) { m_id = id; } void setName(const std::string& name); void setHealthPercent(uint8 healthPercent); void setDirection(Otc::Direction direction); void setOutfit(const Outfit& outfit); void setLight(const Light& light) { m_light = light; } void setSpeed(uint16 speed) { m_speed = speed; } void setSkull(uint8 skull); void setShield(uint8 shield); void setEmblem(uint8 emblem); void setSkullTexture(const std::string& filename); void setShieldTexture(const std::string& filename, bool blink); void setEmblemTexture(const std::string& filename); void setPassable(bool passable) { m_passable = passable; } void addVolatileSquare(uint8 color); void removeVolatileSquare() { m_showVolatileSquare = false; } void showStaticSquare(const Color& color) { m_showStaticSquare = true; m_staticSquareColor = color; } void hideStaticSquare() { m_showStaticSquare = false; } uint32 getId() { return m_id; } std::string getName() { return m_name; } uint8 getHealthPercent() { return m_healthPercent; } Otc::Direction getDirection() { return m_direction; } Outfit getOutfit() { return m_outfit; } Light getLight() { return m_light; } uint16 getSpeed() { return m_speed; } uint8 getSkull() { return m_skull; } uint8 getShield() { return m_shield; } uint8 getEmblem() { return m_emblem; } bool getPassable() { return m_passable; } Point getDrawOffset(); Point getWalkOffset() { return m_walkOffset; } void updateShield(); // walk related void turn(Otc::Direction direction); virtual void walk(const Position& oldPos, const Position& newPos); virtual void stopWalk(); bool isWalking() { return m_walking; } CreaturePtr asCreature() { return std::static_pointer_cast(shared_from_this()); } protected: virtual void updateWalkAnimation(int totalPixelsWalked); virtual void updateWalkOffset(int totalPixelsWalked); void updateWalkingTile(); virtual void nextWalkUpdate(); virtual void updateWalk(); virtual void terminateWalk(); uint32 m_id; std::string m_name; Size m_nameSize; uint8 m_healthPercent; Otc::Direction m_direction; Outfit m_outfit; Light m_light; int m_speed; uint8 m_skull, m_shield, m_emblem; TexturePtr m_skullTexture, m_shieldTexture, m_emblemTexture; bool m_showShieldTexture, m_shieldBlink; bool m_passable; Color m_volatileSquareColor, m_staticSquareColor; bool m_showVolatileSquare, m_showStaticSquare; FontPtr m_informationFont; Color m_informationColor; // walk related int m_walkAnimationPhase; Timer m_walkTimer; TilePtr m_walkingTile; int m_walkInterval; int m_walkAnimationInterval; bool m_walking; ScheduledEventPtr m_walkUpdateEvent; Point m_walkOffset; Otc::Direction m_walkTurnDirection; }; class Npc : public Creature { public: NpcPtr asNpc() { return std::static_pointer_cast(shared_from_this()); } }; class Monster : public Creature { public: MonsterPtr asMonster() { return std::static_pointer_cast(shared_from_this()); } }; #endif