/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "protocolgame.h" #include void ProtocolGame::sendLoginPacket(uint timestamp, uint8 unknown) { OutputMessage oMsg; oMsg.addU8(Proto::ClientEnterGame); oMsg.addU16(Proto::OsLinux); oMsg.addU16(Proto::ClientVersion); oMsg.addU8(0); // first RSA byte must be 0 // xtea key generateXteaKey(); oMsg.addU32(m_xteaKey[0]); oMsg.addU32(m_xteaKey[1]); oMsg.addU32(m_xteaKey[2]); oMsg.addU32(m_xteaKey[3]); oMsg.addU8(0); // is gm set? oMsg.addString(m_accountName); oMsg.addString(m_characterName); oMsg.addString(m_accountPassword); oMsg.addU32(timestamp); oMsg.addU8(unknown); // complete the 128 bytes for rsa encryption with zeros oMsg.addPaddingBytes(128 - (29 + m_accountName.length() + m_characterName.length() + m_accountPassword.length())); // encrypt with RSA Rsa::encrypt((char*)oMsg.getBuffer() + 6 + oMsg.getMessageSize() - 128, 128, Proto::RSA); send(oMsg); enableXteaEncryption(); } void ProtocolGame::sendLogout() { OutputMessage oMsg; oMsg.addU8(Proto::ClientQuitGame); send(oMsg); } void ProtocolGame::sendPing() { OutputMessage oMsg; oMsg.addU8(Proto::ClientPingBack); send(oMsg); } // autowalk void ProtocolGame::sendWalkNorth() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoNorth); send(oMsg); } void ProtocolGame::sendWalkEast() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoEast); send(oMsg); } void ProtocolGame::sendWalkSouth() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoSouth); send(oMsg); } void ProtocolGame::sendWalkWest() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoWest); send(oMsg); } void ProtocolGame::sendStopAutowalk() { OutputMessage oMsg; oMsg.addU8(Proto::ClientStop); send(oMsg); } void ProtocolGame::sendWalkNorthEast() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoNorthEast); send(oMsg); } void ProtocolGame::sendWalkSouthEast() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoSouthEast); send(oMsg); } void ProtocolGame::sendWalkSouthWest() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoSouthWest); send(oMsg); } void ProtocolGame::sendWalkNorthWest() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGoNorthWest); send(oMsg); } void ProtocolGame::sendTurnNorth() { OutputMessage oMsg; oMsg.addU8(Proto::ClientRotateNorth); send(oMsg); } void ProtocolGame::sendTurnEast() { OutputMessage oMsg; oMsg.addU8(Proto::ClientRotateEast); send(oMsg); } void ProtocolGame::sendTurnSouth() { OutputMessage oMsg; oMsg.addU8(Proto::ClientRotateSouth); send(oMsg); } void ProtocolGame::sendTurnWest() { OutputMessage oMsg; oMsg.addU8(Proto::ClientRotateWest); send(oMsg); } void ProtocolGame::sendThrow(const Position& fromPos, int thingId, int stackpos, const Position& toPos, int count) { OutputMessage oMsg; oMsg.addU8(Proto::ClientMoveObject); addPosition(oMsg, fromPos); oMsg.addU16(thingId); oMsg.addU8(stackpos); addPosition(oMsg, toPos); oMsg.addU8(count); send(oMsg); } void ProtocolGame::sendLookInShop(int thingId, int count) { OutputMessage oMsg; oMsg.addU8(Proto::ClientInspectNpcTrade); oMsg.addU16(thingId); oMsg.addU8(count); send(oMsg); } void ProtocolGame::sendPlayerPurchase(int thingId, int count, int amount, bool ignoreCapacity, bool buyWithBackpack) { OutputMessage oMsg; oMsg.addU8(Proto::ClientBuyObject); oMsg.addU16(thingId); oMsg.addU8(count); oMsg.addU8(amount); oMsg.addU8(ignoreCapacity ? 0x01 : 0x00); oMsg.addU8(buyWithBackpack ? 0x01 : 0x00); send(oMsg); } void ProtocolGame::sendPlayerSale(int thingId, int count, int amount, bool ignoreEquipped) { OutputMessage oMsg; oMsg.addU8(Proto::ClientSellObject); oMsg.addU16(thingId); oMsg.addU8(count); oMsg.addU8(amount); oMsg.addU8(ignoreEquipped ? 0x01 : 0x00); send(oMsg); } void ProtocolGame::sendCloseShop() { OutputMessage oMsg; oMsg.addU8(Proto::ClientCloseNpcTrade); send(oMsg); } void ProtocolGame::sendRequestTrade(const Position& pos, int thingId, int stackpos, uint playerId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientTradeObject); addPosition(oMsg, pos); oMsg.addU16(thingId); oMsg.addU8(stackpos); oMsg.addU32(playerId); send(oMsg); } void ProtocolGame::sendLookInTrade(bool counterOffer, int index) { OutputMessage oMsg; oMsg.addU8(Proto::ClientInspectTrade); oMsg.addU8(counterOffer ? 0x01 : 0x00); oMsg.addU8(index); send(oMsg); } void ProtocolGame::sendAcceptTrade() { OutputMessage oMsg; oMsg.addU8(Proto::ClientAcceptTrade); send(oMsg); } void ProtocolGame::sendRejectTrade() { OutputMessage oMsg; oMsg.addU8(Proto::ClientRejectTrade); send(oMsg); } void ProtocolGame::sendUseItem(const Position& position, int itemId, int stackpos, int index) { OutputMessage oMsg; oMsg.addU8(Proto::ClientUseObject); addPosition(oMsg, position); oMsg.addU16(itemId); oMsg.addU8(stackpos); oMsg.addU8(index); send(oMsg); } void ProtocolGame::sendUseItemEx(const Position& fromPos, int itemId, int fromStackpos, const Position& toPos, int toThingId, int toStackpos) { OutputMessage oMsg; oMsg.addU8(Proto::ClientUseTwoObjects); addPosition(oMsg, fromPos); oMsg.addU16(itemId); oMsg.addU8(fromStackpos); addPosition(oMsg, toPos); oMsg.addU16(toThingId); oMsg.addU8(toStackpos); send(oMsg); } void ProtocolGame::sendUseOnCreature(const Position& pos, int thingId, int stackpos, uint creatureId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientUseOnCreature); addPosition(oMsg, pos); oMsg.addU16(thingId); oMsg.addU8(stackpos); oMsg.addU32(creatureId); send(oMsg); } void ProtocolGame::sendRotateItem(const Position& pos, int thingId, int stackpos) { OutputMessage oMsg; oMsg.addU8(Proto::ClientTurnObject); addPosition(oMsg, pos); oMsg.addU16(thingId); oMsg.addU8(stackpos); send(oMsg); } void ProtocolGame::sendCloseContainer(int containerId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientCloseContainer); oMsg.addU8(containerId); send(oMsg); } void ProtocolGame::sendUpContainer(int containerId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientUpContainer); oMsg.addU8(containerId); send(oMsg); } void ProtocolGame::sendTextWindow(uint windowTextId, const std::string& text) { OutputMessage oMsg; oMsg.addU8(Proto::ClientEditText); oMsg.addU32(windowTextId); oMsg.addString(text); send(oMsg); } void ProtocolGame::sendHouseWindow(int doorId, uint id, const std::string& text) { OutputMessage oMsg; oMsg.addU8(Proto::ClientEditList); oMsg.addU8(doorId); oMsg.addU32(id); oMsg.addString(text); send(oMsg); } void ProtocolGame::sendLookAt(const Position& position, int thingId, int stackpos) { OutputMessage oMsg; oMsg.addU8(Proto::ClientLook); addPosition(oMsg, position); oMsg.addU16(thingId); oMsg.addU8(stackpos); send(oMsg); } void ProtocolGame::sendTalk(Otc::SpeakType speakType, int channelId, const std::string& receiver, const std::string& message) { if(message.length() > 255 || message.length() <= 0) return; int serverSpeakType = Proto::translateSpeakTypeToServer(speakType); OutputMessage oMsg; oMsg.addU8(Proto::ClientTalk); oMsg.addU8(serverSpeakType); switch(serverSpeakType) { case Proto::ServerSpeakPrivate: case Proto::ServerSpeakPrivateRed: oMsg.addString(receiver); break; case Proto::ServerSpeakChannelYellow: case Proto::ServerSpeakChannelRed: oMsg.addU16(channelId); break; } oMsg.addString(message); send(oMsg); } void ProtocolGame::sendGetChannels() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGetChannels); send(oMsg); } void ProtocolGame::sendJoinChannel(int channelId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientJoinChannel); oMsg.addU16(channelId); send(oMsg); } void ProtocolGame::sendLeaveChannel(int channelId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientLeaveChannel); oMsg.addU16(channelId); send(oMsg); } void ProtocolGame::sendOpenPrivateChannel(const std::string& receiver) { OutputMessage oMsg; oMsg.addU8(Proto::ClientOpenPrivateChannel); oMsg.addString(receiver); send(oMsg); } // removed from game // process report // gm closes report // cancel report void ProtocolGame::sendCloseNpcChannel() { OutputMessage oMsg; oMsg.addU8(Proto::ClientCloseNpcChannel); send(oMsg); } void ProtocolGame::sendFightTatics(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight) { OutputMessage oMsg; oMsg.addU8(Proto::ClientSetTactics); oMsg.addU8(fightMode); oMsg.addU8(chaseMode); oMsg.addU8(safeFight ? 0x01: 0x00); send(oMsg); } void ProtocolGame::sendAttack(uint creatureId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientAttack); oMsg.addU32(creatureId); oMsg.addU32(0); oMsg.addU32(0); send(oMsg); } void ProtocolGame::sendFollow(uint creatureId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientFollow); oMsg.addU32(creatureId); send(oMsg); } void ProtocolGame::sendInviteToParty(uint creatureId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientInviteToParty); oMsg.addU32(creatureId); send(oMsg); } void ProtocolGame::sendJoinParty(uint creatureId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientJoinParty); oMsg.addU32(creatureId); send(oMsg); } void ProtocolGame::sendRevokeInvitation(uint creatureId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientRevokeInvitation); oMsg.addU32(creatureId); send(oMsg); } void ProtocolGame::sendPassLeadership(uint creatureId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientPassLeadership); oMsg.addU32(creatureId); send(oMsg); } void ProtocolGame::sendLeaveParty() { OutputMessage oMsg; oMsg.addU8(Proto::ClientLeaveParty); send(oMsg); } void ProtocolGame::sendShareExperience(bool active, int unknown) { OutputMessage oMsg; oMsg.addU8(Proto::ClientShareExperience); oMsg.addU8(active ? 0x01 : 0x00); oMsg.addU8(unknown); send(oMsg); } void ProtocolGame::sendOpenChannel(int channelId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientOpenChannel); oMsg.addU16(channelId); send(oMsg); } void ProtocolGame::sendInviteToChannel(const std::string& name) { OutputMessage oMsg; oMsg.addU8(Proto::ClientInviteToChannel); oMsg.addString(name); send(oMsg); } void ProtocolGame::sendExcludeFromChannel(const std::string& name) { OutputMessage oMsg; oMsg.addU8(Proto::ClientExcludeFromChannel); oMsg.addString(name); send(oMsg); } void ProtocolGame::sendCancel() { OutputMessage oMsg; oMsg.addU8(Proto::ClientCancel); send(oMsg); } // update tile (not used) void ProtocolGame::sendUpdateContainer() { OutputMessage oMsg; oMsg.addU8(Proto::ClientRefreshContainer); send(oMsg); } void ProtocolGame::sendGetOutfit() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGetOutfit); send(oMsg); } void ProtocolGame::sendSetOutfit(const Outfit& outfit) { OutputMessage oMsg; oMsg.addU8(Proto::ClientSetOutfit); oMsg.addU16(outfit.getId()); oMsg.addU8(outfit.getHead()); oMsg.addU8(outfit.getBody()); oMsg.addU8(outfit.getLegs()); oMsg.addU8(outfit.getFeet()); oMsg.addU8(outfit.getAddons()); send(oMsg); } void ProtocolGame::sendAddVip(const std::string& name) { OutputMessage oMsg; oMsg.addU8(Proto::ClientAddBuddy); oMsg.addString(name); send(oMsg); } void ProtocolGame::sendRemoveVip(uint playerId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientRemoveBuddy); oMsg.addU32(playerId); send(oMsg); } // bug report // violation window // debug assert void ProtocolGame::sendGetQuestLog() { OutputMessage oMsg; oMsg.addU8(Proto::ClientGetQuestLog); send(oMsg); } void ProtocolGame::sendGetQuestLine(int questId) { OutputMessage oMsg; oMsg.addU8(Proto::ClientGetQuestLine); oMsg.addU16(questId); send(oMsg); } void ProtocolGame::addPosition(OutputMessage& msg, const Position& position) { msg.addU16(position.x); msg.addU16(position.y); msg.addU8(position.z); }