#ifndef MAP_H #define MAP_H #include "position.h" #include "tile.h" #include class Map { public: void addThing(Thing *thing, const Position& pos); void draw(int x, int y); private: // Visible tiles are 15x11, but we have a +7 value cause itens visible at other floors. We have 15 floors. Tile m_map[25][21][15]; FrameBufferPtr m_framebuffer; }; #endif // MAP_H