#ifndef COLOR_H #define COLOR_H #include "types.h" #include typedef uint32 RGBA; class Color { public: inline Color() : color(0) { } inline Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((a & 0xff)<<24) | ((b & 0xff)<<16) | ((g & 0xff)<<8) | (r & 0xff)) { } inline Color(const Color& other) : color(other.color) { } inline Color(RGBA rgba) : color(rgba) { } inline uint8 a() const { return (color >> 24) & 0xFF; } inline uint8 b() const { return (color >> 16) & 0xFF; } inline uint8 g() const { return (color >> 8) & 0xFF; } inline uint8 r() const { return color & 0xFF; } inline RGBA rgba() const { return color; } inline const uint8* rgbaPtr() const { return (const uint8*)&color; } inline void setAlpha(uint8 a) { color = ((a & 0xff)<<24) | (color & 0x00ffffff); } inline void setBlue(uint8 b) { color = ((b & 0xff)<<16) | (color & 0xff00ffff); } inline void setGreen(uint8 g) { color = ((g & 0xff)<<8) | (color & 0xffff00ff); } inline void setRed(uint8 r) { color = (r & 0xff) | (color & 0xffffff00); } inline void setRGBA(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) { color = ((a & 0xff)<<24) | ((b & 0xff)<<16) | ((g & 0xff)<<8) | (r & 0xff); } inline void setRGBA(uint32 rgba) { color = rgba; } inline Color& operator=(const Color& other) { color = other.color; return *this; } inline bool operator==(const Color& other) const { return other.color == color; } inline bool operator!=(const Color& other) const { return other.color != color; } static Color white; static Color black; static Color alpha; static Color red; static Color green; static Color blue; static Color pink; private: RGBA color; }; inline std::ostream& operator<<(std::ostream& out, const Color& color) { out << "Color(" << (int)color.r() << "," << (int)color.g() << "," << (int)color.b() << "," << (int)color.a() << ")"; return out; } #endif // COLOR_H