/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "menustate.h" #include "framework/framebuffer.h" #include "framework/graphics.h" #include "framework/textures.h" #include "framework/logger.h" #include "framework/engine.h" #include "framework/rect.h" #include "framework/fonts.h" #include "framework/input.h" #include "framework/dispatcher.h" #include "framework/ui/ui.h" #include "framework/net/connections.h" #include "framework/borderedimage.h" void MenuState::onEnter() { m_background = g_textures.get("background.png"); m_background->enableBilinearFilter(); createMainMenu(); } void MenuState::onLeave() { } void MenuState::onClose() { g_engine.stop(); } void MenuState::onInputEvent(const InputEvent& event) { } void MenuState::onResize(const Size& size) { } void MenuState::render() { // render background static Size minTexCoordsSize(1240, 880); const Size& screenSize = g_graphics.getScreenSize(); const Size& texSize = m_background->getSize(); Size texCoordsSize = screenSize; if(texCoordsSize < minTexCoordsSize) texCoordsSize.scale(minTexCoordsSize, KEEP_ASPECT_RATIO_BY_EXPANDING); texCoordsSize = texCoordsSize.boundedTo(texSize); Rect texCoords(0, 0, texCoordsSize); texCoords.moveBottomRight(texSize.toPoint()); g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords); } void MenuState::createMainMenu() { int y = 0; m_menuPanel = UIPanelPtr(new UIPanel); m_menuPanel->setSkin("roundedGridPanel"); m_menuPanel->anchorLeft(g_ui->left()); m_menuPanel->anchorBottom(g_ui->bottom()); m_menuPanel->setSize(Size(118, 172)); m_menuPanel->setMargin(0, 60, 70, 0); g_ui->addChild(m_menuPanel); // main menu UIButtonPtr enterGameButton = UIButtonPtr(new UIButton("Enter Game")); enterGameButton->anchorTop(m_menuPanel->top()); enterGameButton->anchorHorizontalCenter(m_menuPanel->horizontalCenter()); enterGameButton->setMargin(y += 16); m_menuPanel->addChild(enterGameButton); UIButtonPtr button = UIButtonPtr(new UIButton("Access Account")); button->anchorTop(m_menuPanel->top()); button->anchorHorizontalCenter(m_menuPanel->horizontalCenter()); button->setMargin(y += 30); m_menuPanel->addChild(button); button = UIButtonPtr(new UIButton("Options")); button->anchorTop(m_menuPanel->top()); button->anchorHorizontalCenter(m_menuPanel->horizontalCenter()); button->setMargin(y += 30); m_menuPanel->addChild(button); button = UIButtonPtr(new UIButton("Info")); button->anchorTop(m_menuPanel->top()); button->anchorHorizontalCenter(m_menuPanel->horizontalCenter()); button->setMargin(y += 30); m_menuPanel->addChild(button); button = UIButtonPtr(new UIButton("Exit Game")); button->anchorLeft(m_menuPanel->left()); button->anchorTop(m_menuPanel->top()); button->anchorHorizontalCenter(m_menuPanel->horizontalCenter()); button->setMargin(y += 30); button->onClick([]{ g_engine.stop(); }); m_menuPanel->addChild(button); // login window UIWindowPtr window(new UIWindow("Enter Game")); UIElementWeakPtr weakWindow(window); window->setSize(Size(236, 178)); window->anchorHorizontalCenter(g_ui->horizontalCenter()); window->anchorVerticalCenter(g_ui->verticalCenter()); window->setVisible(false); g_ui->addChild(window); UILabelPtr label(new UILabel("Account name:")); label->anchorLeft(window->left()); label->anchorTop(window->top()); label->setMargin(18, 33); window->addChild(label); label = UILabelPtr(new UILabel("Password:")); label->anchorLeft(window->left()); label->anchorTop(window->top()); label->setMargin(18, 62); window->addChild(label); label = UILabelPtr(new UILabel("If you don't have\nan account yet:")); label->anchorLeft(window->left()); label->anchorTop(window->top()); label->setMargin(18, 87); window->addChild(label); button = UIButtonPtr(new UIButton("Create Account")); button->anchorLeft(window->left()); button->anchorTop(window->top()); button->setMargin(132, 94); window->addChild(button); button = UIButtonPtr(new UIButton("Ok")); button->setSize(Size(43, 20)); button->anchorRight(window->right()); button->anchorBottom(window->bottom()); button->setMargin(0, 0, 10, 66); button->onClick([weakWindow]{ UIElementPtr window = weakWindow.lock(); if(window) window->setVisible(false); }); window->addChild(button); button = UIButtonPtr(new UIButton("Cancel")); button->setSize(Size(43, 20)); button->anchorRight(window->right()); button->anchorBottom(window->bottom()); button->setMargin(0, 0, 10, 13); button->onClick([weakWindow]{ UIElementPtr window = weakWindow.lock(); if(window) window->setVisible(false); }); window->addChild(button); UITextEditPtr textEdit(new UITextEdit); textEdit->anchorRight(window->right()); textEdit->anchorTop(window->top()); textEdit->setMargin(32, 0, 0, 18); window->addChild(textEdit); textEdit = UITextEditPtr(new UITextEdit); textEdit->anchorRight(window->right()); textEdit->anchorTop(window->top()); textEdit->setMargin(61, 0, 0, 18); window->addChild(textEdit); enterGameButton->onClick([weakWindow]{ UIElementPtr window = weakWindow.lock(); if(window) window->setVisible(true); }); }