/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "map.h" #include "game.h" #include "localplayer.h" #include "tile.h" #include #include Map g_map; void Map::draw(const Rect& rect) { if(!m_framebuffer) m_framebuffer = FrameBufferPtr(new FrameBuffer(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS, MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS)); g_graphics.bindColor(Fw::white); m_framebuffer->bind(); LocalPlayerPtr localPlayer = g_game.getLocalPlayer(); int walkOffsetX = localPlayer->getWalkOffsetX(); int walkOffsetY = localPlayer->getWalkOffsetY(); int maxFloor = getMaxVisibleFloor(); for(int z = MAX_Z-1; z >= maxFloor; --z) { if(z < maxFloor) continue; int zdif = m_centralPosition.z - z; for(int y = 0; y < MAP_SIZE_Y; ++y) { for(int x = 0; x < MAP_SIZE_X; ++x) { Position tilePos(m_centralPosition.x + (x - PLAYER_OFFSET_X), m_centralPosition.y + (y - PLAYER_OFFSET_Y), m_centralPosition.z); tilePos.coveredUp(m_centralPosition.z - z); if(const TilePtr& tile = m_tiles[tilePos]) { // skip tiles that are behind another tile if(z > maxFloor && isCompletlyCovered(tilePos, maxFloor)) continue; int x = (7 + (tile->getPosition().x - m_centralPosition.x) - zdif) * NUM_TILE_PIXELS; int y = (5 + (tile->getPosition().y - m_centralPosition.y) - zdif) * NUM_TILE_PIXELS; tile->draw(x - walkOffsetX, y - walkOffsetY); } } } } m_framebuffer->unbind(); g_graphics.bindColor(Fw::white); m_framebuffer->draw(rect); // calculate stretch factor float horizontalStretchFactor = rect.width() / (float)(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS); float verticalStretchFactor = rect.height() / (float)(MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS); // draw player names and health bars for(int x = 0; x < MAP_VISIBLE_WIDTH; ++x) { for(int y = 0; y < MAP_VISIBLE_HEIGHT; ++y) { Position tilePos = Position(m_centralPosition.x + (x - PLAYER_OFFSET_X + 1), m_centralPosition.y + (y - PLAYER_OFFSET_Y + 1), m_centralPosition.z); if(const TilePtr& tile = m_tiles[tilePos]) { auto creatures = tile->getCreatures(); if(creatures.size() == 0) continue; for(const CreaturePtr& creature : creatures) { int x = (7 + (tilePos.x - m_centralPosition.x))*NUM_TILE_PIXELS + 10 - tile->getDrawElevation(); int y = (5 + (tilePos.y - m_centralPosition.y))*NUM_TILE_PIXELS - 10 - tile->getDrawElevation(); if(creature != localPlayer) { x += creature->getWalkOffsetX() - walkOffsetX; y += creature->getWalkOffsetY() - walkOffsetY; } creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, maxFloor)); } } } } } void Map::clean() { m_tiles.clear(); } int Map::getMaxVisibleFloor() { Position tilePos = m_centralPosition; tilePos.up(); TilePtr tile = m_tiles[tilePos]; if(tile) return m_centralPosition.z; tilePos = Position(m_centralPosition); while(tilePos.z >= 0) { tilePos.coveredUp(); tile = m_tiles[tilePos]; if(tile) return tilePos.z + 1; } /* int maxZ = MAP_SIZE_Z - 1; int currentZ = m_centralPosition.z; while(maxZ > currentZ) { TilePtr tile = m_tiles[tilePos]; if(tilç maxZ--; }; for(int x = PLAYER_OFFSET_X-1; x <= PLAYER_OFFSET_X+1; ++x) { for(int y = PLAYER_OFFSET_Y-1; y <= PLAYER_OFFSET_Y+1; ++y) { if(x == PLAYER_OFFSET_X && y == PLAYER_OFFSET_Y) continue; for(int z = currentZ + 1; z < } } */ return 0; } bool Map::isCovered(const Position& pos, int maxFloor) { Position tilePos = pos; tilePos.coveredUp(); while(tilePos.z >= maxFloor) { TilePtr tile = m_tiles[tilePos]; if(tile) return true; tilePos.coveredUp(); } return false; } bool Map::isCompletlyCovered(const Position& pos, int maxFloor) { Position tilePos = pos; tilePos.coveredUp(); while(tilePos.z >= maxFloor) { bool covered = true; for(int x=0;x<2;++x) { for(int y=0;y<2;++y) { TilePtr tile = m_tiles[tilePos + Position(-x, -y, 0)]; if(!tile || !tile->isFullyOpaque()) { covered = false; break; } } } if(covered) return true; tilePos.coveredUp(); } return false; } void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos) { if(!thing) return; TilePtr tile = getTile(pos); tile->addThing(thing, stackPos); if(CreaturePtr creature = thing->asCreature()) m_creatures[creature ->getId()] = creature; } ThingPtr Map::getThing(const Position& pos, int stackPos) { if(const TilePtr& tile = m_tiles[pos]) return tile->getThing(stackPos); return nullptr; } void Map::removeThing(const Position& pos, int stackPos) { if(TilePtr& tile = m_tiles[pos]) tile->removeThing(stackPos); } void Map::removeThing(const ThingPtr& thing) { if(!thing) return; if(TilePtr& tile = m_tiles[thing->getPosition()]) tile->removeThing(thing); } TilePtr Map::getTile(const Position& pos) { TilePtr& tile = m_tiles[pos]; if(!tile) tile = TilePtr(new Tile(pos)); return tile; } void Map::cleanTile(const Position& pos) { if(TilePtr& tile = m_tiles[pos]) tile->clean(); } void Map::addCreature(const CreaturePtr& creature) { m_creatures[creature->getId()] = creature; } CreaturePtr Map::getCreatureById(uint32 id) { if(g_game.getLocalPlayer() && g_game.getLocalPlayer()->getId() == id) return g_game.getLocalPlayer(); return m_creatures[id]; } void Map::removeCreatureById(uint32 id) { m_creatures.erase(id); } void Map::setCentralPosition(const Position& centralPosition) { m_centralPosition = centralPosition; }