/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "paintershaderprogram.h" #include "painter.h" #include "texture.h" #include "texturemanager.h" #include bool PainterShaderProgram::link() { bindAttributeLocation(VERTEX_COORDS_ATTR, "vertexCoord"); bindAttributeLocation(TEXTURE_COORDS_ATTR, "textureCoord"); if(ShaderProgram::link()) { bindUniformLocation(PROJECTION_MATRIX_UNIFORM, "projectionMatrix"); bindUniformLocation(TEXTURE_TRANSFORM_MATRIX_UNIFORM, "textureTransformMatrix"); bindUniformLocation(COLOR_UNIFORM, "color"); bindUniformLocation(OPACITY_UNIFORM, "opacity"); bindUniformLocation(TEXTURE_UNIFORM, "texture"); bindUniformLocation(TICKS_UNIFORM, "ticks"); return true; } return false; } void PainterShaderProgram::setProjectionMatrix(const Matrix3& projectionMatrix) { bind(); setUniformValue(PROJECTION_MATRIX_UNIFORM, projectionMatrix); } void PainterShaderProgram::setColor(const Color& color) { bind(); setUniformValue(COLOR_UNIFORM, color); } void PainterShaderProgram::setOpacity(float opacity) { bind(); setUniformValue(OPACITY_UNIFORM, opacity); } void PainterShaderProgram::setUniformTexture(int location, const TexturePtr& texture, int index) { if(!texture) return; glActiveTexture(GL_TEXTURE0 + index); glBindTexture(GL_TEXTURE_2D, texture->getId()); setUniformValue(location, index); } void PainterShaderProgram::setTexture(const TexturePtr& texture) { if(!texture) return; float w = texture->getWidth(); float h = texture->getHeight(); Matrix2 textureTransformMatrix = { 1.0f/w, 0.0f, 0.0f, 1.0f/h }; textureTransformMatrix.transpose(); bind(); setUniformTexture(TEXTURE_UNIFORM, texture, 0); setUniformValue(TEXTURE_TRANSFORM_MATRIX_UNIFORM, textureTransformMatrix); } void PainterShaderProgram::draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode) { assert(bind()); setUniformValue(TICKS_UNIFORM, (float)g_clock.ticks()); int numVertices = coordsBuffer.getVertexCount(); if(numVertices == 0) return; bool mustDisableVertexArray = false; if(coordsBuffer.getVertexCount() > 0) { enableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR); setAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR, coordsBuffer.getVertices(), 2); mustDisableVertexArray = true; } bool mustDisableTexCoordsArray = false; if(coordsBuffer.getTextureCoordsCount() > 0) { enableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR); setAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR, coordsBuffer.getTextureCoords(), 2); mustDisableTexCoordsArray = true; } glDrawArrays(drawMode, 0, numVertices); if(mustDisableVertexArray) disableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR); if(mustDisableTexCoordsArray) disableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR); //release(); }