/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uiwindow.h" #include #include #include #include void UIWindow::setup() { UIWidget::setup(); m_moving = false; m_freeMove = false; m_headHeight = 0; m_titleAlign = Fw::AlignCenter; } void UIWindow::render() { // render children UIWidget::render(); // draw window head // draw window head text Rect headTextRect = m_rect; headTextRect.addTop(-m_headOffset.y); headTextRect.setHeight(m_headHeight); if(m_titleAlign & Fw::AlignLeft) headTextRect.addLeft(-m_headOffset.x); else if(m_titleAlign & Fw::AlignRight) headTextRect.addRight(-m_headOffset.x); else { headTextRect.addLeft(-m_headOffset.x); headTextRect.addRight(-m_headOffset.x); } m_font->renderText(m_title, headTextRect, m_titleAlign, m_foregroundColor); } void UIWindow::onStyleApply(const OTMLNodePtr& styleNode) { UIWidget::onStyleApply(styleNode); for(OTMLNodePtr node : styleNode->children()) { if(node->tag() == "head height") m_headHeight = node->value(); else if(node->tag() == "head offset") m_headOffset = node->value(); else if(node->tag() == "title") setTitle(node->value()); else if(node->tag() == "head text align") m_titleAlign = Fw::translateAlignment(node->value()); else if(node->tag() == "free move") m_freeMove = node->value(); else if(node->tag() == "onEnter") { g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]"); luaSetField(node->tag()); } else if(node->tag() == "onEscape") { g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]"); luaSetField(node->tag()); } } } void UIWindow::onGeometryUpdate(const Rect& oldRect, const Rect& newRect) { // bind window rect to parent rect Rect boundRect = newRect; UIWidgetPtr parent = getParent(); if(parent) { Rect parentRect = parent->getRect(); if(boundRect.left() < parentRect.left()) boundRect.moveLeft(parentRect.left()); if(boundRect.top() < parentRect.top()) boundRect.moveTop(parentRect.top()); if(boundRect.bottom() > parentRect.bottom()) boundRect.moveBottom(parentRect.bottom()); if(boundRect.right() > parentRect.right()) boundRect.moveRight(parentRect.right()); } if(boundRect != newRect) setRect(boundRect); } void UIWindow::onFocusChange(bool focused, Fw::FocusReason reason) { // when a window is focused it goes to the top if(focused) { if(UIWidgetPtr parent = getParent()) parent->moveChildToTop(asUIWidget()); } } bool UIWindow::onMousePress(const Point& mousePos, Fw::MouseButton button) { if(m_freeMove) { UIWidgetPtr clickedChild = getChildByPos(mousePos); if(!clickedChild || clickedChild->isPhantom()) { m_moving = true; m_movingReference = mousePos - getRect().topLeft(); } } return UIWidget::onMousePress(mousePos, button); } bool UIWindow::onMouseRelease(const Point& mousePos, Fw::MouseButton button) { if(m_moving) { m_moving = false; return true; } return UIWidget::onMouseRelease(mousePos, button); } bool UIWindow::onMouseMove(const Point& mousePos, const Point& mouseMoved) { if(m_moving) { moveTo(mousePos - m_movingReference); return true; } return UIWidget::onMouseMove(mousePos, mouseMoved); } bool UIWindow::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers) { if(keyboardModifiers == Fw::KeyboardNoModifier) { if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) { if(callLuaField("onEnter")) return true; } else if(keyCode == Fw::KeyEscape) { if(callLuaField("onEscape")) return true; } } return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers); }