/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include UISkins g_uiSkins; void UISkins::load(const std::string& skinsFile) { std::string fileContents = g_resources.loadTextFile(skinsFile); if(!fileContents.size()) flogFatal("FATAL ERROR: Could not load skin file \"%s", skinsFile.c_str()); std::istringstream fin(fileContents); try { YAML::Parser parser(fin); YAML::Node doc; parser.GetNextDocument(doc); m_defaultFont = g_fonts.get(yamlRead(doc, "default font")); if(!m_defaultFont) logFatal("FATAL ERROR: Could not load skin default font"); m_defaultFontColor = yamlRead(doc, "default font color", Color::white); std::string defaultTextureName = yamlRead(doc, "default texture", std::string()); if(!defaultTextureName.empty()) m_defaultTexture = g_textures.get("skins/" + defaultTextureName); { const YAML::Node& node = doc["buttons"]; for(auto it = node.begin(); it != node.end(); ++it) { std::string name; it.first() >> name; UIElementSkinPtr skin = UIElementSkinPtr(new UIButtonSkin(name)); skin->load(it.second()); m_elementSkins.push_back(skin); } } { const YAML::Node& node = doc["panels"]; for(auto it = node.begin(); it != node.end(); ++it) { std::string name; it.first() >> name; UIElementSkinPtr skin = UIElementSkinPtr(new UIElementSkin(name, UI::Panel)); skin->load(it.second()); m_elementSkins.push_back(skin); } } { const YAML::Node& node = doc["windows"]; for(auto it = node.begin(); it != node.end(); ++it) { std::string name; it.first() >> name; UIElementSkinPtr skin = UIElementSkinPtr(new UIWindowSkin(name)); skin->load(it.second()); m_elementSkins.push_back(skin); } } { const YAML::Node& node = doc["labels"]; for(auto it = node.begin(); it != node.end(); ++it) { std::string name; it.first() >> name; UIElementSkinPtr skin = UIElementSkinPtr(new UILabelSkin(name)); skin->load(it.second()); m_elementSkins.push_back(skin); } } { const YAML::Node& node = doc["text edits"]; for(auto it = node.begin(); it != node.end(); ++it) { std::string name; it.first() >> name; UIElementSkinPtr skin = UIElementSkinPtr(new UITextEditSkin(name)); skin->load(it.second()); m_elementSkins.push_back(skin); } } { const YAML::Node& node = doc["line decorations"]; for(auto it = node.begin(); it != node.end(); ++it) { std::string name; it.first() >> name; UIElementSkinPtr skin = UIElementSkinPtr(new UIElementSkin(name, UI::LineDecoration)); skin->load(it.second()); m_elementSkins.push_back(skin); } } } catch (YAML::Exception& e) { flogFatal("FATAL ERROR: Malformed skin file \"%s\":\n %s", skinsFile.c_str() % e.what()); } } void UISkins::terminate() { } UIElementSkinPtr UISkins::getElementSkin(UI::ElementType elementType, const std::string& name) { for(auto it = m_elementSkins.begin(); it != m_elementSkins.end(); ++it) { const UIElementSkinPtr& skin = (*it); if(elementType == skin->getElementType() && name == skin->getName()) return skin; } flogWarning("Element skin '%s' not found", name.c_str()); return UIElementSkinPtr(); }