#include "map.h" #include "game.h" #include "localplayer.h" #include #include Map g_map; void Map::draw(int x, int y) { if(!m_framebuffer) m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32)); g_graphics.bindColor(Color::white); m_framebuffer->bind(); Position playerPos = g_game.getLocalPlayer()->getPosition(); // player is above 7 if(playerPos.z <= 7) { // player pos it 8-6. check if we can draw upper floors. int drawFloorStop = 0; for(int jz = 6; jz >= 0; --jz) { Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz); if(const TilePtr& tile = m_tiles[coverPos]) { if(tile->getStackSize() > 0 && jz < playerPos.z) { drawFloorStop = jz; break; } } } for(int iz = 7; iz > 0; --iz) { if(iz == drawFloorStop) break; // +1 in draws cause 64x64 items may affect view. for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) { for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) { Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz); if(const TilePtr& tile = m_tiles[itemPos]) tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32); } } } } // debug draws g_graphics.drawBoundingRect(Rect(7*32, 5*32, 32, 32), Color::red); m_framebuffer->unbind(); m_framebuffer->draw(Rect(x, y, g_graphics.getScreenSize())); } void Map::addThing(ThingPtr thing, uint8 stackpos) { TilePtr& tile = m_tiles[thing->getPosition()]; if(!tile) { tile = TilePtr(new Tile()); } tile->addThing(thing, stackpos); if(const CreaturePtr& creature = thing->asCreature()) m_creatures[thing->getId()] = creature; } ThingPtr Map::getThing(const Position& pos, uint8 stackpos) { if(const TilePtr& tile = m_tiles[pos]) { return tile->getThing(stackpos); } return ThingPtr(); } void Map::removeThing(const Position& pos, uint8 stackpos) { if(TilePtr& tile = m_tiles[pos]) { tile->removeThing(stackpos); } } void Map::clean() { m_tiles.clear(); m_creatures.clear(); } void Map::cleanTile(const Position& pos) { if(TilePtr& tile = m_tiles[pos]) tile->clean(); } CreaturePtr Map::getCreatureById(uint32 id) { if(g_game.getLocalPlayer()->getId() == id) return g_game.getLocalPlayer(); return m_creatures[id]; } void Map::removeCreatureById(uint32 id) { m_creatures.erase(id); }