/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef LOCALPLAYER_H #define LOCALPLAYER_H #include "player.h" class LocalPlayer : public Player { enum { WALK_LOCK_INTERVAL = 250, PREWALK_TIMEOUT = 1000 }; public: LocalPlayer(); void setSkill(Otc::Skill skill, Otc::SkillType skillType, int value) { m_skills[skill][skillType] = value; } void setStatistic(Otc::Statistic statistic, double value) { m_statistics[statistic] = value; } void setIcons(int icons) { m_icons = icons; } void setKnown(bool known) { m_known = known; } int getSkill(Otc::Skill skill, Otc::SkillType skillType) { return m_skills[skill][skillType]; } double getStatistic(Otc::Statistic statistic) { return m_statistics[statistic]; } int getIcons() { return m_icons; } bool isKnown() { return m_known; } bool isPreWalking() { return m_preWalking; } void unlockWalk() { m_walkLocked = false; } void lockWalk(); void walk(const Position& oldPos, const Position& newPos); void preWalk(Otc::Direction direction); bool canWalk(Otc::Direction direction); void cancelWalk(Otc::Direction direction = Otc::InvalidDirection); void stopWalk(); LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast(shared_from_this()); } double getHealth() { return getStatistic(Otc::Health); } double getMaxHealth() { return getStatistic(Otc::MaxHealth); } double getFreeCapacity() { return getStatistic(Otc::FreeCapacity); } double getExperience() { return getStatistic(Otc::Experience); } double getLevel() { return getStatistic(Otc::Level); } double getLevelPercent() { return getStatistic(Otc::LevelPercent); } double getMana() { return getStatistic(Otc::Mana); } double getMaxMana() { return getStatistic(Otc::MaxMana); } double getMagicLevel() { return getStatistic(Otc::MagicLevel); } double getMagicLevelPercent() { return getStatistic(Otc::MagicLevelPercent); } double getSoul() { return getStatistic(Otc::Soul); } double getStamina() { return getStatistic(Otc::Stamina); } protected: void updateWalkOffset(int totalPixelsWalked); void updateWalk(); void terminateWalk(); private: // walk related bool m_preWalking; bool m_lastPrewalkDone; bool m_walkLocked; Position m_lastPrewalkDestionation; Timer m_walkLockTimer; bool m_known; int m_icons; int m_skills[Otc::LastSkill][Otc::LastSkillType]; double m_statistics[Otc::LastStatistic]; }; #endif