-- @docclass UIScrollBar = extends(UIWidget) -- private functions local function calcValues(self) local slider = self:getChildById('sliderButton') local decrementButton = self:getChildById('decrementButton') local incrementButton = self:getChildById('incrementButton') local pxrange, center if self.orientation == 'vertical' then pxrange = (self:getHeight() - decrementButton:getHeight() - decrementButton:getMarginTop() - decrementButton:getMarginBottom() - incrementButton:getHeight() - incrementButton:getMarginTop() - incrementButton:getMarginBottom()) center = self:getY() + math.floor(self:getHeight() / 2) else -- horizontal pxrange = (self:getWidth() - decrementButton:getWidth() - decrementButton:getMarginLeft() - decrementButton:getMarginRight() - incrementButton:getWidth() - incrementButton:getMarginLeft() - incrementButton:getMarginRight()) center = self:getX() + math.floor(self:getWidth() / 2) end local range = self.maximum - self.minimum + 1 local proportion if self.pixelsScroll then proportion = pxrange/(range+pxrange) else proportion = math.min(math.max(self.step, 1), range)/range end local px = math.max(proportion * pxrange, 10) px = px - px % 2 + 1 local offset = 0 if range == 0 or self.value == self.minimum then if self.orientation == 'vertical' then offset = -math.floor((self:getHeight() - px) / 2) + decrementButton:getMarginRect().height else offset = -math.floor((self:getWidth() - px) / 2) + decrementButton:getMarginRect().width end elseif range > 1 and self.value == self.maximum then if self.orientation == 'vertical' then offset = math.ceil((self:getHeight() - px) / 2) - incrementButton:getMarginRect().height else offset = math.ceil((self:getWidth() - px) / 2) - incrementButton:getMarginRect().width end elseif range > 1 then offset = (((self.value - self.minimum) / (range - 1)) - 0.5) * (pxrange - px) end return range, pxrange, px, offset, center end local function updateSlider(self) local slider = self:getChildById('sliderButton') if slider == nil then return end local range, pxrange, px, offset, center = calcValues(self) if self.orientation == 'vertical' then slider:setHeight(px) slider:setMarginTop(offset) else -- horizontal slider:setWidth(px) slider:setMarginLeft(offset) end local status = (self.maximum ~= self.minimum) self:setOn(status) for _i,child in pairs(self:getChildren()) do child:setEnabled(status) end end local function parseSliderPos(self, pos) local point if self.orientation == 'vertical' then point = pos.y else point = pos.x end local range, pxrange, px, offset, center = calcValues(self) offset = math.min(math.max(point - center, -pxrange/2), pxrange/2) local newvalue = math.floor(((offset / (pxrange - px)) + 0.5) * (range - 1)) + self.minimum self:setValue(newvalue) -- this function must be reworked, scroll is not that good based on center end -- public functions function UIScrollBar.create() local scrollbar = UIScrollBar.internalCreate() scrollbar:setFocusable(false) scrollbar.value = 0 scrollbar.minimum = -999999 scrollbar.maximum = 999999 scrollbar.step = 1 scrollbar.orientation = 'vertical' scrollbar.pixelsScroll = false return scrollbar end function UIScrollBar:onSetup() self.setupDone = true --signalcall(self.onValueChange, self, self.value) g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end, 300) g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end, 300) g_mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos) end) updateSlider(self) end function UIScrollBar:onStyleApply(styleName, styleNode) for name,value in pairs(styleNode) do if name == 'maximum' then self:setMaximum(tonumber(value)) elseif name == 'minimum' then self:setMinimum(tonumber(value)) elseif name == 'step' then self:setStep(tonumber(value)) elseif name == 'orientation' then self:setOrientation(value) elseif name == 'value' then self:setValue(value) elseif name == 'pixels-scroll' then self.pixelsScroll = true end end end function UIScrollBar:decrement(count) count = count or self.step self:setValue(self.value - count) end function UIScrollBar:increment(count) count = count or self.step self:setValue(self.value + count) end function UIScrollBar:setMaximum(maximum) if maximum == self.maximum then return end self.maximum = maximum if self.value > maximum then self:setValue(maximum) else updateSlider(self) end end function UIScrollBar:setMinimum(minimum) if minimum == self.minimum then return end self.minimum = minimum if self.value < minimum then self:setValue(minimum) else updateSlider(self) end end function UIScrollBar:setRange(minimum, maximum) self:setMinimum(minimum) self:setMaximum(maximum) end function UIScrollBar:setValue(value) value = math.max(math.min(value, self.maximum), self.minimum) if self.value == value then return end local delta = value - self.value self.value = value updateSlider(self) if self.setupDone then signalcall(self.onValueChange, self, value, delta) end end function UIScrollBar:setStep(step) self.step = step end function UIScrollBar:setOrientation(orientation) self.orientation = orientation end function UIScrollBar:onGeometryChange() updateSlider(self) end function UIScrollBar:onMouseWheel(mousePos, mouseWheel) if mouseWheel == MouseWheelUp then if self.orientation == 'vertical' then self:decrement() else self:increment() end else if self.orientation == 'vertical' then self:increment() else self:decrement() end end return true end function UIScrollBar:getMaximum() return self.maximum end function UIScrollBar:getMinimum() return self.minimum end function UIScrollBar:getValue() return self.value end function UIScrollBar:getStep() return self.step end function UIScrollBar:getOrientation() return self.orientation end