/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef THING_H #define THING_H #include "declarations.h" #include "thingattributes.h" #include struct Light { uint8 intensity; uint8 color; }; class Thing : public LuaObject { public: Thing(Otc::ThingType type); virtual ~Thing() { } virtual void draw(int x, int y) = 0; void setId(uint32 id) { m_id = id; } void setPosition(const Position& position); uint32 getId() const { return m_id; } Otc::ThingType getType() const { return m_type; } Position getPosition() const { return m_position; } virtual const ThingAttributes& getAttributes() = 0; virtual void onPositionChange(const Position&) {} ThingPtr asThing() { return std::static_pointer_cast(shared_from_this()); } virtual ItemPtr asItem() { return nullptr; } virtual CreaturePtr asCreature() { return nullptr; } virtual EffectPtr asEffect() { return nullptr; } virtual PlayerPtr asPlayer() { return nullptr; } virtual LocalPlayerPtr asLocalPlayer() { return nullptr; } protected: void internalDraw(int x, int y, int layers, Otc::SpriteMask mask = Otc::SpriteNoMask); uint32 m_id; Otc::ThingType m_type; Position m_position; int m_xPattern, m_yPattern, m_zPattern, m_animation; }; #endif