/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PAINTERSHADER_H #define PAINTERSHADER_H #include "shaderprogram.h" class PainterShaderProgram : public ShaderProgram { public: enum { VERTEX_COORDS_ATTR = 0, TEXTURE_COORDS_ATTR = 1, PROJECTION_MATRIX_UNIFORM = 0, TEXTURE_TRANSFORM_MATRIX_UNIFORM = 1, COLOR_UNIFORM = 2, OPACITY_UNIFORM = 3, TEXTURE_UNIFORM = 4 }; void setProjectionMatrix(GLfloat projectionMatrix[3][3]); void setColor(const Color& color); void setOpacity(GLfloat opacity); void setTexture(const TexturePtr& texture); void setVertexCoords(const GLfloat *vertices); void setTextureCoords(const GLfloat *textureCoords); void prepareForDraw(); void drawTriangleStrip(int numVertices); void drawTriangles(int numVertices); void releaseFromDraw(); private: Boolean m_mustDisableVertexArray; Boolean m_mustDisableTexCoordsArray; }; #endif