#ifndef MAP_H #define MAP_H #include "position.h" #include "tile.h" #include class Map { public: void addThing(Thing *thing, const Position& pos); void draw(int x, int y, int width, int heigth); private: // Visible tiles are 15x11, but we have a +3 value. We have 15 floors. Tile m_map[19][15][15]; FrameBufferPtr m_framebuffer; }; #endif // MAP_H