-- @docclass Player InventorySlotOther = 0 InventorySlotHead = 1 InventorySlotNeck = 2 InventorySlotBack = 3 InventorySlotBody = 4 InventorySlotRight = 5 InventorySlotLeft = 6 InventorySlotLeg = 7 InventorySlotFeet = 8 InventorySlotFinger = 9 InventorySlotAmmo = 10 InventorySlotPurse = 11 InventorySlotFirst = 1 InventorySlotLast = 10 function Player:isPartyLeader() local shield = self:getShield() return (shield == ShieldWhiteYellow or shield == ShieldYellow or shield == ShieldYellowSharedExp or shield == ShieldYellowNoSharedExpBlink or shield == ShieldYellowNoSharedExp) end function Player:isPartyMember() local shield = self:getShield() return (shield == ShieldWhiteYellow or shield == ShieldYellow or shield == ShieldYellowSharedExp or shield == ShieldYellowNoSharedExpBlink or shield == ShieldYellowNoSharedExp or shield == ShieldBlueSharedExp or shield == ShieldBlueNoSharedExpBlink or shield == ShieldBlueNoSharedExp or shield == ShieldBlue) end function Player:isPartySharedExperienceActive() local shield = self:getShield() return (shield == ShieldYellowSharedExp or shield == ShieldYellowNoSharedExpBlink or shield == ShieldYellowNoSharedExp or shield == ShieldBlueSharedExp or shield == ShieldBlueNoSharedExpBlink or shield == ShieldBlueNoSharedExp) end function Player:hasVip(creatureName) for id, vip in pairs(g_game.getVips()) do if (vip[1] == creatureName) then return true end end return false end function Player:isMounted() local outfit = self:getOutfit() return outfit.mount ~= nil and outfit.mount > 0 end function Player:toggleMount() if g_game.getFeature(GamePlayerMounts) then g_game.mount(not self:isMounted()) end end function Player:mount() if g_game.getFeature(GamePlayerMounts) then g_game.mount(true) end end function Player:dismount() if g_game.getFeature(GamePlayerMounts) then g_game.mount(false) end end