Chat = {} -- private variables --[[ local SpeakTypes = { say = { color = }, whisper = { color = }, yell, monsterSay, npcToPlayer, cgannelYellow, channelWhite, channelRed, channelOrange, private, playerToNpc, broadcast, privateRed } ]]-- local chatPanel local chatBuffer -- public functions function Chat.create() chatPanel = displayUI('chat.otui', { parent = Game.gameBottomPanel } ) chatBuffer = chatPanel:getChildById('chatBuffer') end function Chat.destroy() chatPanel:destroy() chatPanel = nil end -- hooked events local function onCreatureSpeak(name, level, msgtype, message) style = 'ChatLabel' if name and level > 0 then message = name .. ' [' .. level .. ']: ' .. message style = 'YellowChatLabel' end local label = createWidget(style) label:setText(message) chatBuffer:addChild(label) end connect(Game, { onLogin = Chat.create, onLogout = Chat.destroy, onCreatureSpeak = onCreatureSpeak})