/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "framebuffer.h" #include "graphics.h" #include "texture.h" uint FrameBuffer::boundFbo = 0; FrameBuffer::FrameBuffer(const Size& size) { m_clearColor = Fw::alpha; glGenFramebuffers(1, &m_fbo); if(!m_fbo) logFatal("Unable to create framebuffer object"); resize(size); } FrameBuffer::~FrameBuffer() { glDeleteFramebuffers(1, &m_fbo); } void FrameBuffer::resize(const Size& size) { if(m_texture && m_texture->getSize() == size) return; internalBind(); m_texture = TexturePtr(new Texture(size.width(), size.height(), 4)); m_texture->setSmooth(true); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture->getId(), 0); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(status != GL_FRAMEBUFFER_COMPLETE) logFatal("Unable to setup framebuffer object"); internalRelease(); } void FrameBuffer::bind(bool clear) { internalBind(); Matrix3 projectionMatrix = { 2.0f/m_texture->getWidth(), 0.0f, 0.0f, 0.0f, 2.0f/m_texture->getHeight(), 0.0f, -1.0f, -1.0f, 0.0f }; m_oldProjectionMatrix = g_painter.getProjectionMatrix(); m_oldViewportSize = g_graphics.getViewportSize(); g_painter.setProjectionMatrix(projectionMatrix); g_graphics.setViewportSize(m_texture->getSize()); if(clear) { glClearColor(m_clearColor.rF(), m_clearColor.gF(), m_clearColor.bF(), m_clearColor.aF()); glClear(GL_COLOR_BUFFER_BIT); } } void FrameBuffer::release() { internalRelease(); g_painter.setProjectionMatrix(m_oldProjectionMatrix); g_graphics.setViewportSize(m_oldViewportSize); } void FrameBuffer::draw(const Rect& dest) { g_painter.drawTexturedRect(dest, m_texture); } void FrameBuffer::internalBind() { if(boundFbo == m_fbo) return; assert(boundFbo != m_fbo); glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); m_prevBoundFbo = boundFbo; boundFbo = m_fbo; } void FrameBuffer::internalRelease() { assert(boundFbo == m_fbo); glBindFramebuffer(GL_FRAMEBUFFER, m_prevBoundFbo); boundFbo = m_prevBoundFbo; }