/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uigame.h" #include #include #include bool UIGame::onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks) { if(UIWidget::onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks)) return true; UILineEditPtr chatLineEdit = std::dynamic_pointer_cast(getParent()->recursiveGetChildById("consoleLineEdit")); //TODO: move this whole shit to lua if(keyboardModifiers == Fw::KeyboardNoModifier) { if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) { g_game.walk(Otc::North); return true; } else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) { g_game.walk(Otc::East); return true; } else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) { g_game.walk(Otc::South); return true; } else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) { g_game.walk(Otc::West); return true; } else if(keyCode == Fw::KeyNumpad9) { g_game.walk(Otc::NorthEast); return true; } else if(keyCode == Fw::KeyNumpad3) { g_game.walk(Otc::SouthEast); return true; } else if(keyCode == Fw::KeyNumpad1) { g_game.walk(Otc::SouthWest); return true; } else if(keyCode == Fw::KeyNumpad7) { g_game.walk(Otc::NorthWest); return true; } else if(keyCode == Fw::KeyDelete) { chatLineEdit->removeCharacter(true); return true; } else if(keyCode == Fw::KeyBackspace) { chatLineEdit->removeCharacter(false); return true; } else if(keyCode == Fw::KeyRight) { chatLineEdit->moveCursor(true); return true; } else if(keyCode == Fw::KeyLeft) { chatLineEdit->moveCursor(false); return true; } else if(keyCode == Fw::KeyHome) { chatLineEdit->setCursorPos(0); return true; } else if(keyCode == Fw::KeyEnd) { chatLineEdit->setCursorPos(chatLineEdit->getText().length()); return true; } } else if(keyboardModifiers == Fw::KeyboardCtrlModifier) { if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) { g_game.turn(Otc::North); return true; } else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) { g_game.turn(Otc::East); return true; } else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) { g_game.turn(Otc::South); return true; } else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) { g_game.turn(Otc::West); return true; } else if(keyCode == Fw::KeyV) { chatLineEdit->appendText(g_window.getClipboardText()); } } else if(keyboardModifiers == Fw::KeyboardShiftModifier) { if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) { chatLineEdit->moveCursor(true); return true; } else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) { chatLineEdit->moveCursor(false); return true; } } return false; } bool UIGame::onKeyText(const std::string& keyText) { if(UIWidget::onKeyText(keyText)) return true; UILineEditPtr chatLineEdit = std::dynamic_pointer_cast(getParent()->recursiveGetChildById("consoleLineEdit")); chatLineEdit->appendText(keyText); return true; }