/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "particle.h" #include "particleaffector.h" #include #define DEG_TO_RAD (acos(-1)/180.0) bool GravityAffector::load(const OTMLNodePtr& node) { m_angle = 270 * DEG_TO_RAD; m_gravity = 9.8; for(const OTMLNodePtr& childNode : node->children()) { if(childNode->tag() == "angle") m_angle = childNode->value() * DEG_TO_RAD; else if(childNode->tag() == "gravity") m_gravity = childNode->value(); } return true; } void GravityAffector::update(const ParticlePtr& particle, double elapsedTime) { PointF velocity = particle->getVelocity(); velocity += PointF(m_gravity * elapsedTime * cos(m_angle), m_gravity * elapsedTime * sin(m_angle)); particle->setVelocity(velocity); } bool AttractionAffector::load(const OTMLNodePtr& node) { m_acceleration = 32; for(const OTMLNodePtr& childNode : node->children()) { if(childNode->tag() == "destination") m_destination = childNode->value(); else if(childNode->tag() == "acceleration") m_acceleration = childNode->value(); } return true; } void AttractionAffector::update(const ParticlePtr& particle, double elapsedTime) { // must change velocity angle, keeping modulus. PointF pPosition = particle->getPosition(); PointF d = PointF(m_destination.x - pPosition.x, pPosition.y - m_destination.y); if(d.length() == 0) return; PointF pVelocity = particle->getVelocity(); particle->setVelocity(pVelocity + (d / d.length()) * m_acceleration * elapsedTime); }