# Try to find the EGL library # EGL_FOUND - system has EGL # EGL_INCLUDE_DIR - the EGL include directory # EGL_LIBRARY - the EGL library FIND_PATH(EGL_INCLUDE_DIR NAMES EGL/egl.h) SET(_EGL_STATIC_LIBS libEGL.a) SET(_EGL_SHARED_LIBS libEGL.dll.a EGL) #IF(USE_STATIC_LIBS) # FIND_LIBRARY(EGL_LIBRARY NAMES ${_EGL_STATIC_LIBS} ${_EGL_SHARED_LIBS}) #ELSE() FIND_LIBRARY(EGL_LIBRARY NAMES ${_EGL_SHARED_LIBS} ${_EGL_STATIC_LIBS}) #ENDIF() INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR) MARK_AS_ADVANCED(EGL_LIBRARY EGL_INCLUDE_DIR)