/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "coordsbuffer.h" #include "graphics.h" CoordsBuffer::CoordsBuffer() { m_hardwareCacheMode = HardwareBuffer::DynamicDraw; m_hardwareVertexArray = nullptr; m_hardwareTextureCoordArray = nullptr; m_hardwareCached = false; m_hardwareCaching = false; } CoordsBuffer::~CoordsBuffer() { if(m_hardwareVertexArray) delete m_hardwareVertexArray; if(m_hardwareTextureCoordArray) delete m_hardwareTextureCoordArray; } void CoordsBuffer::addBoudingRect(const Rect& dest, int innerLineWidth) { int left = dest.left(); int right = dest.right(); int top = dest.top(); int bottom = dest.bottom(); int width = dest.width(); int height = dest.height(); int w = innerLineWidth; addRect(Rect(left, top, width - w, w)); // top addRect(Rect(right - w + 1, top, w, height - w)); // right addRect(Rect(left + w, bottom - w + 1, width - w, w)); // bottom addRect(Rect(left, top + w, w, height - w)); // left } void CoordsBuffer::addRepeatedRects(const Rect& dest, const Rect& src) { if(dest.isEmpty() || src.isEmpty()) return; Rect virtualDest(0, 0, dest.size()); for(int y = 0; y <= virtualDest.height(); y += src.height()) { for(int x = 0; x <= virtualDest.width(); x += src.width()) { Rect partialDest(x, y, src.size()); Rect partialSrc(src); // partialCoords to screenCoords bottomRight if(partialDest.bottom() > virtualDest.bottom()) { partialSrc.setBottom(partialSrc.bottom() + (virtualDest.bottom() - partialDest.bottom())); partialDest.setBottom(virtualDest.bottom()); } if(partialDest.right() > virtualDest.right()) { partialSrc.setRight(partialSrc.right() + (virtualDest.right() - partialDest.right())); partialDest.setRight(virtualDest.right()); } partialDest.translate(dest.topLeft()); m_vertexArray.addRect(partialDest); m_textureCoordArray.addRect(partialSrc); } } m_hardwareCached = false; } void CoordsBuffer::enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern) { if(!g_graphics.canUseHardwareBuffers()) return; m_hardwareCacheMode = usagePattern; m_hardwareCaching = true; m_hardwareCached = false; } void CoordsBuffer::updateCaches() { if(!m_hardwareCaching || m_hardwareCached) return; int vertexCount = m_vertexArray.vertexCount(); // there is only performance improvement when caching a lot of vertices if(vertexCount < CACHE_MIN_VERTICES_COUNT) return; if(vertexCount > 0) { if(!m_hardwareVertexArray && m_vertexArray.vertexCount() > 0) m_hardwareVertexArray = new HardwareBuffer(HardwareBuffer::VertexBuffer); m_hardwareVertexArray->bind(); m_hardwareVertexArray->write((void*)m_vertexArray.vertices(), m_vertexArray.size() * sizeof(float), m_hardwareCacheMode); } if(m_textureCoordArray.vertexCount() > 0) { if(!m_hardwareTextureCoordArray && m_textureCoordArray.vertexCount() > 0) m_hardwareTextureCoordArray = new HardwareBuffer(HardwareBuffer::VertexBuffer); m_hardwareTextureCoordArray->bind(); m_hardwareTextureCoordArray->write((void*)m_textureCoordArray.vertices(), m_textureCoordArray.size() * sizeof(float), m_hardwareCacheMode); } m_hardwareCached = true; }