/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef COORDSBUFFER_H #define COORDSBUFFER_H #include "vertexarray.h" #include "hardwarebuffer.h" class CoordsBuffer { enum { CACHE_MIN_VERTICES_COUNT = 48 }; public: CoordsBuffer(); ~CoordsBuffer(); void clear() { m_textureCoordArray.clear(); m_vertexArray.clear(); m_hardwareCached = false; } void addTriangle(const Point& a, const Point& b, const Point& c) { m_vertexArray.addTriangle(a, b, c); m_hardwareCached = false; } void addRect(const Rect& dest) { m_vertexArray.addRect(dest); m_hardwareCached = false; } void addRect(const Rect& dest, const Rect& src) { m_vertexArray.addRect(dest); m_textureCoordArray.addRect(src); m_hardwareCached = false; } void addQuad(const Rect& dest, const Rect& src) { m_vertexArray.addQuad(dest); m_textureCoordArray.addQuad(src); m_hardwareCached = false; } void addUpsideDownQuad(const Rect& dest, const Rect& src) { m_vertexArray.addUpsideDownQuad(dest); m_textureCoordArray.addQuad(src); m_hardwareCached = false; } void addBoudingRect(const Rect& dest, int innerLineWidth); void addRepeatedRects(const Rect& dest, const Rect& src); void enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern = HardwareBuffer::DynamicDraw); void updateCaches(); bool isHardwareCached() { return m_hardwareCached; } float *getVertexArray() { return m_vertexArray.vertices(); } float *getTextureCoordArray() { return m_textureCoordArray.vertices(); } int getVertexCount() { return m_vertexArray.vertexCount(); } int getTextureCoordCount() { return m_textureCoordArray.vertexCount(); } HardwareBuffer *getHardwareVertexArray() { return m_hardwareVertexArray; } HardwareBuffer *getHardwareTextureCoordArray() { return m_hardwareTextureCoordArray; } private: HardwareBuffer *m_hardwareVertexArray; HardwareBuffer *m_hardwareTextureCoordArray; HardwareBuffer::UsagePattern m_hardwareCacheMode; VertexArray m_vertexArray; VertexArray m_textureCoordArray; bool m_hardwareCached; bool m_hardwareCaching; }; #endif