/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef GRAPHICS_H #define GRAPHICS_H #include "declarations.h" #include "painter.h" // @bindsingleton g_graphics class Graphics { public: Graphics(); enum PainterEngine { Painter_Any = 0, Painter_OpenGL1, Painter_OpenGL2, Painter_DirectX9 }; // @dontbind void init(); // @dontbind void terminate(); bool parseOption(const std::string& option); bool isPainterEngineAvailable(PainterEngine painterEngine); bool selectPainterEngine(PainterEngine painterEngine); PainterEngine getPainterEngine() { return m_selectedPainterEngine; } void resize(const Size& size); int getMaxTextureSize() { return m_maxTextureSize; } const Size& getViewportSize() { return m_viewportSize; } std::string getVendor() { return (const char*)glGetString(GL_VENDOR); } std::string getRenderer() { return (const char*)glGetString(GL_RENDERER); } std::string getVersion() { return (const char*)glGetString(GL_VERSION); } std::string getExtensions() { return (const char*)glGetString(GL_EXTENSIONS); } void setShouldUseShaders(bool enable) { m_shouldUseShaders = enable; } bool ok() { return m_ok; } bool canUseDrawArrays(); bool canUseShaders(); bool canUseFBO(); bool canUseBilinearFiltering(); bool canUseHardwareBuffers(); bool canUseNonPowerOfTwoTextures(); bool canUseMipmaps(); bool canUseHardwareMipmaps(); bool canUseClampToEdge(); bool canUseBlendFuncSeparate(); bool canUseBlendEquation(); bool canCacheBackbuffer(); bool shouldUseShaders() { return m_shouldUseShaders; } bool hasScissorBug(); private: Size m_viewportSize; int m_maxTextureSize; int m_alphaBits; stdext::boolean m_ok; stdext::boolean m_useDrawArrays; stdext::boolean m_useFBO; stdext::boolean m_useHardwareBuffers; stdext::boolean m_useBilinearFiltering; stdext::boolean m_useNonPowerOfTwoTextures; stdext::boolean m_useMipmaps; stdext::boolean m_useHardwareMipmaps; stdext::boolean m_useClampToEdge; stdext::boolean m_shouldUseShaders; stdext::boolean m_cacheBackbuffer; PainterEngine m_prefferedPainterEngine; PainterEngine m_selectedPainterEngine; }; extern Graphics g_graphics; #endif