/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PAINTERSHADERPROGRAM_H #define PAINTERSHADERPROGRAM_H #include "shaderprogram.h" #include "coordsbuffer.h" #include class PainterShaderProgram : public ShaderProgram { protected: enum { VERTEX_ATTR = 0, TEXCOORD_ATTR = 1, PROJECTION_MATRIX_UNIFORM = 0, TEXTURE_MATRIX_UNIFORM = 1, COLOR_UNIFORM = 2, OPACITY_UNIFORM = 3, TIME_UNIFORM = 4, TEX0_UNIFORM = 5, TEX1_UNIFORM = 6, TEX2_UNIFORM = 7, TEX3_UNIFORM = 8, RESOLUTION_UNIFORM = 9, TRANSFORM_MATRIX_UNIFORM = 10 }; friend class PainterOGL2; virtual void setupUniforms(); public: PainterShaderProgram(); bool link(); void setTransformMatrix(const Matrix3& transformMatrix); void setProjectionMatrix(const Matrix3& projectionMatrix); void setTextureMatrix(const Matrix3& textureMatrix); void setColor(const Color& color); void setOpacity(float opacity); void setResolution(const Size& resolution); void updateTime(); void addMultiTexture(const std::string& file); void bindMultiTextures(); private: float m_startTime; Color m_color; float m_opacity; Matrix3 m_transformMatrix; Matrix3 m_projectionMatrix; Matrix3 m_textureMatrix; Size m_resolution; float m_time; std::vector m_multiTextures; }; #endif