/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "particle.h" #include "particlesystem.h" #include ParticleSystem::ParticleSystem() { m_finished = false; m_lastUpdateTime = g_clock.seconds(); } void ParticleSystem::load(const OTMLNodePtr& node) { for(const OTMLNodePtr& childNode : node->children()) { if(childNode->tag() == "Emitter") { ParticleEmitterPtr emitter = ParticleEmitterPtr(new ParticleEmitter()); emitter->load(childNode); m_emitters.push_back(emitter); } else if(childNode->tag().find("Affector") != std::string::npos) { ParticleAffectorPtr affector; if(childNode->tag() == "GravityAffector") affector = ParticleAffectorPtr(new GravityAffector); else if(childNode->tag() == "AttractionAffector") affector = ParticleAffectorPtr(new AttractionAffector); if(affector) { affector->load(childNode); m_affectors.push_back(affector); } } } } void ParticleSystem::addParticle(const ParticlePtr& particle) { m_particles.push_back(particle); } void ParticleSystem::render() { for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it) (*it)->render(); g_painter->resetCompositionMode(); } void ParticleSystem::update() { static const float delay = 0.0166; // 60 updates/s // check time float elapsedTime = g_clock.seconds() - m_lastUpdateTime; if(elapsedTime < delay) return; // check if finished if(m_particles.empty() && m_emitters.empty()) { m_finished = true; return; } m_lastUpdateTime = g_clock.seconds() - std::fmod(elapsedTime, delay); auto self = static_self_cast(); for(int i = 0; i < std::floor(elapsedTime / delay); ++i) { // update emitters for(auto it = m_emitters.begin(); it != m_emitters.end();) { const ParticleEmitterPtr& emitter = *it; if(emitter->hasFinished()) { it = m_emitters.erase(it); } else { emitter->update(delay, self); ++it; } } // update affectors for(auto it = m_affectors.begin(); it != m_affectors.end();) { const ParticleAffectorPtr& affector = *it; if(affector->hasFinished()) { it = m_affectors.erase(it); } else { affector->update(delay); ++it; } } // update particles for(auto it = m_particles.begin(); it != m_particles.end();) { const ParticlePtr& particle = *it; if(particle->hasFinished()) { it = m_particles.erase(it); } else { // pass particles through affectors for(const ParticleAffectorPtr& particleAffector : m_affectors) particleAffector->updateParticle(particle, delay); particle->update(delay); ++it; } } } }