/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef VERTEXARRAY_H #define VERTEXARRAY_H #include "declarations.h" #include class VertexArray { public: inline void addVertex(float x, float y) { m_buffer << x << y; } inline void addTriangle(const Point& a, const Point& b, const Point& c) { addVertex(a.x, a.y); addVertex(b.x, b.y); addVertex(c.x, c.y); } inline void addRect(const Rect& rect) { float top = rect.top(); float right = rect.right()+1; float bottom = rect.bottom()+1; float left = rect.left(); addVertex(left, top); addVertex(right, top); addVertex(left, bottom); addVertex(left, bottom); addVertex(right, top); addVertex(right, bottom); } inline void addQuad(const Rect& rect) { float top = rect.top(); float right = rect.right()+1; float bottom = rect.bottom()+1; float left = rect.left(); addVertex(left, top); addVertex(right, top); addVertex(left, bottom); addVertex(right, bottom); } inline void addUpsideDownQuad(const Rect& rect) { float top = rect.top(); float right = rect.right()+1; float bottom = rect.bottom()+1; float left = rect.left(); addVertex(left, bottom); addVertex(right, bottom); addVertex(left, top); addVertex(right, top); } void clear() { m_buffer.reset(); } float *vertices() const { return m_buffer.data(); } int vertexCount() const { return m_buffer.size() / 2; } int size() const { return m_buffer.size(); } private: DataBuffer m_buffer; }; #endif