/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "combinedsoundsource.h" CombinedSoundSource::CombinedSoundSource() : SoundSource(0) { } void CombinedSoundSource::addSource(const SoundSourcePtr& source) { m_sources.push_back(source); } void CombinedSoundSource::play() { for(const SoundSourcePtr& source : m_sources) source->play(); } void CombinedSoundSource::stop() { for(const SoundSourcePtr& source : m_sources) source->stop(); } bool CombinedSoundSource::isBuffering() { for(const SoundSourcePtr& source : m_sources) { if(source->isBuffering()) return true; } return false; } bool CombinedSoundSource::isPlaying() { for(const SoundSourcePtr& source : m_sources) { if(source->isPlaying()) return true; } return false; } void CombinedSoundSource::setLooping(bool looping) { for(const SoundSourcePtr& source : m_sources) source->setLooping(looping); } void CombinedSoundSource::setRelative(bool relative) { for(const SoundSourcePtr& source : m_sources) source->setRelative(relative); } void CombinedSoundSource::setReferenceDistance(float distance) { for(const SoundSourcePtr& source : m_sources) source->setReferenceDistance(distance); } void CombinedSoundSource::setGain(float gain) { for(const SoundSourcePtr& source : m_sources) source->setGain(gain); } void CombinedSoundSource::setPitch(float pitch) { for(const SoundSourcePtr& source : m_sources) source->setPitch(pitch); } void CombinedSoundSource::setPosition(const Point& pos) { for(const SoundSourcePtr& source : m_sources) source->setPosition(pos); } void CombinedSoundSource::setVelocity(const Point& velocity) { for(const SoundSourcePtr& source : m_sources) source->setVelocity(velocity); } void CombinedSoundSource::setFading(SoundSource::FadeState state, float fadetime) { for(const SoundSourcePtr& source : m_sources) source->setFading(state, fadetime); } void CombinedSoundSource::update() { for(const SoundSourcePtr& source : m_sources) source->update(); }