/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "soundchannel.h" #include "streamsoundsource.h" #include "soundmanager.h" SoundSourcePtr SoundChannel::play(const std::string& filename, float fadetime, float gain) { if(!g_sounds.isAudioEnabled() || !m_enabled) return nullptr; if(m_currentSource) m_currentSource->stop(); m_currentSource = g_sounds.play(filename, fadetime, m_gain*gain); return m_currentSource; } void SoundChannel::stop(float fadetime) { m_queue.clear(); if(m_currentSource) { if(fadetime > 0) m_currentSource->setFading(StreamSoundSource::FadingOff, fadetime); else { m_currentSource->stop(); m_currentSource = nullptr; } } } void SoundChannel::enqueue(const std::string& filename, float fadetime, float gain) { if(gain == 0) gain = 1.0f; m_queue.push_back(QueueEntry{g_sounds.resolveSoundFile(filename), fadetime, gain}); std::random_shuffle(m_queue.begin(), m_queue.end()); //update(); } void SoundChannel::update() { if(m_currentSource && !m_currentSource->isPlaying()) m_currentSource = nullptr; if(!m_currentSource && !m_queue.empty() && g_sounds.isAudioEnabled() && m_enabled) { QueueEntry entry = m_queue.front(); m_queue.pop_front(); m_queue.push_back(entry); play(entry.filename, entry.fadetime, entry.gain); } } void SoundChannel::setEnabled(bool enable) { if(m_enabled == enable) return; if(enable) { m_enabled = true; update(); } else { m_enabled = false; if(m_currentSource) { m_currentSource->stop(); m_currentSource = nullptr; } } } void SoundChannel::setGain(float gain) { if(m_currentSource) m_currentSource->setGain(gain); m_gain = gain; }