/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef SHOUNDCHANNEL_H #define SHOUNDCHANNEL_H #include "soundsource.h" // @bindclass class SoundChannel : public LuaObject { public: SoundChannel(int id) : m_id(id), m_gain(1) { } SoundSourcePtr play(const std::string& filename, float fadetime = 0, float gain = 1.0f); void stop(float fadetime = 0); void enqueue(const std::string& filename, float fadetime = 0, float gain = 1.0f); void enable() { setEnabled(true); } void disable() { setEnabled(false); } void setGain(float gain); float getGain() { return m_gain; } void setEnabled(bool enable); bool isEnabled() { return m_enabled; } int getId() { return m_id; } protected: void update(); friend class SoundManager; private: struct QueueEntry { std::string filename; float fadetime; float gain; }; std::deque m_queue; SoundSourcePtr m_currentSource; stdext::boolean m_enabled; int m_id; float m_gain; }; #endif