/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef SOUNDMANAGER_H #define SOUNDMANAGER_H #include "declarations.h" #include "soundchannel.h" //@bindsingleton g_sounds class SoundManager { enum { MAX_CACHE_SIZE = 100000, POLL_DELAY = 100 }; public: void init(); void terminate(); void poll(); void setAudioEnabled(bool enable); bool isAudioEnabled() { return m_device && m_context && m_audioEnabled ; } void enableAudio() { setAudioEnabled(true); } void disableAudio() { setAudioEnabled(true); } void stopAll(); void preload(std::string filename); SoundSourcePtr play(std::string filename, float fadetime = 0, float gain = 0); SoundChannelPtr getChannel(int channel); std::string resolveSoundFile(std::string file); void ensureContext(); private: SoundSourcePtr createSoundSource(const std::string& filename); ALCdevice *m_device; ALCcontext *m_context; std::map> m_streamFiles; std::unordered_map m_buffers; std::vector m_sources; stdext::boolean m_audioEnabled; std::unordered_map m_channels; }; extern SoundManager g_sounds; #endif