/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "soundsource.h" #include "soundbuffer.h" #include SoundSource::SoundSource() { m_sourceId = 0; m_channel = 0; m_fadeState = NoFading; m_fadeTime = 0; m_fadeStartTime = 0; m_fadeGain = 0; m_gain = 1.0f; alGenSources(1, &m_sourceId); assert(alGetError() == AL_NO_ERROR); setReferenceDistance(128); } SoundSource::~SoundSource() { if(m_sourceId != 0) { stop(); alDeleteSources(1, &m_sourceId); assert(alGetError() == AL_NO_ERROR); } } void SoundSource::play() { alSourcePlay(m_sourceId); assert(alGetError() == AL_NO_ERROR); } void SoundSource::stop() { alSourceStop(m_sourceId); assert(alGetError() == AL_NO_ERROR); if(m_buffer) { alSourcei(m_sourceId, AL_BUFFER, AL_NONE); assert(alGetError() == AL_NO_ERROR); m_buffer = nullptr; } } bool SoundSource::isBuffering() { int state = AL_PLAYING; alGetSourcei(m_sourceId, AL_SOURCE_STATE, &state); return state != AL_STOPPED; } void SoundSource::setBuffer(const SoundBufferPtr& buffer) { alSourcei(m_sourceId, AL_BUFFER, buffer->getBufferId()); assert(alGetError() == AL_NO_ERROR); m_buffer = buffer; } void SoundSource::setLooping(bool looping) { alSourcei(m_sourceId, AL_LOOPING, looping ? AL_TRUE : AL_FALSE); } void SoundSource::setRelative(bool relative) { alSourcei(m_sourceId, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE); } void SoundSource::setReferenceDistance(float distance) { alSourcef(m_sourceId, AL_REFERENCE_DISTANCE, distance); } void SoundSource::setGain(float gain) { alSourcef(m_sourceId, AL_GAIN, gain); m_gain = gain; } void SoundSource::setPitch(float pitch) { alSourcef(m_sourceId, AL_PITCH, pitch); } void SoundSource::setPosition(const Point& pos) { alSource3f(m_sourceId, AL_POSITION, pos.x, pos.y, 0); } void SoundSource::setVelocity(const Point& velocity) { alSource3f(m_sourceId, AL_VELOCITY, velocity.x, velocity.y, 0); } void SoundSource::setFading(FadeState state, float fadeTime) { float now = stdext::millis() / 1000.0f; if(m_fadeState != NoFading) { float elapsed = now - m_fadeStartTime; float add; if(m_fadeState == FadingOn) add = -(1-(elapsed / m_fadeTime))*fadeTime; else add = -(elapsed / m_fadeTime)*fadeTime; m_fadeStartTime = now + add; } else m_fadeStartTime = now; m_fadeState = state; m_fadeTime = fadeTime; m_fadeGain = m_gain; if(m_fadeState == FadingOn) setGain(0.0); } void SoundSource::update() { float now = stdext::millis() / 1000.0f; if(m_fadeState == FadingOn) { float elapsed = now - m_fadeStartTime; if(elapsed >= m_fadeTime) { m_fadeState = NoFading; } else { setGain((elapsed / m_fadeTime) * m_fadeGain); } } else if(m_fadeState == FadingOff) { float elapsed = now - m_fadeStartTime; if(elapsed >= m_fadeTime) { setGain(m_fadeGain); stop(); m_fadeState = NoFading; } else { setGain(((m_fadeTime - elapsed) / m_fadeTime) * m_fadeGain); } } }