/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef SOUNDSOURCE_H #define SOUNDSOURCE_H #include "declarations.h" #include "soundbuffer.h" #include class SoundSource : public LuaObject { protected: SoundSource(uint sourceId) : m_sourceId(sourceId) { } public: enum FadeState { NoFading, FadingOn, FadingOff }; SoundSource(); virtual ~SoundSource(); virtual void play(); virtual void stop(); virtual bool isBuffering(); virtual bool isPlaying() { return isBuffering(); } void setName(const std::string& name) { m_name = name; } virtual void setLooping(bool looping); virtual void setRelative(bool relative); virtual void setReferenceDistance(float distance); virtual void setGain(float gain); virtual void setPitch(float pitch); virtual void setPosition(const Point& pos); virtual void setVelocity(const Point& velocity); virtual void setFading(FadeState state, float fadetime); std::string getName() { return m_name; } uchar getChannel() { return m_channel; } float getGain() { return m_gain; } protected: void setBuffer(const SoundBufferPtr& buffer); void setChannel(uchar channel) { m_channel = channel; } virtual void update(); friend class SoundManager; friend class CombinedSoundSource; uint m_sourceId; uchar m_channel; std::string m_name; SoundBufferPtr m_buffer; FadeState m_fadeState; float m_fadeStartTime; float m_fadeTime; float m_fadeGain; float m_gain; }; #endif