/* * Copyright (c) 2010-2014 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "streamsoundsource.h" #include "soundbuffer.h" #include "soundfile.h" #include #include StreamSoundSource::StreamSoundSource() { for(auto& buffer : m_buffers) buffer = SoundBufferPtr(new SoundBuffer); m_downMix = NoDownMix; } StreamSoundSource::~StreamSoundSource() { stop(); } void StreamSoundSource::setSoundFile(const SoundFilePtr& soundFile) { m_soundFile = soundFile; if(m_waitingFile) { m_waitingFile = false; play(); } } void StreamSoundSource::play() { m_playing = true; if(!m_soundFile) { m_waitingFile = true; return; } if(m_eof) { m_soundFile->reset(); m_eof = false; } queueBuffers(); SoundSource::play(); } void StreamSoundSource::stop() { m_playing = false; if(m_waitingFile) return; SoundSource::stop(); unqueueBuffers(); } void StreamSoundSource::queueBuffers() { int queued; alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued); for(int i = 0; i < STREAM_FRAGMENTS - queued; ++i) { if(!fillBufferAndQueue(m_buffers[i]->getBufferId())) break; } } void StreamSoundSource::unqueueBuffers() { int queued; alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued); for(int i = 0; i < queued; ++i) { uint buffer; alSourceUnqueueBuffers(m_sourceId, 1, &buffer); } } void StreamSoundSource::update() { if(m_waitingFile) return; SoundSource::update(); int processed = 0; alGetSourcei(m_sourceId, AL_BUFFERS_PROCESSED, &processed); for(int i = 0; i < processed; ++i) { uint buffer; alSourceUnqueueBuffers(m_sourceId, 1, &buffer); //SoundManager::check_al_error("Couldn't unqueue audio buffer: "); if(!fillBufferAndQueue(buffer)) break; } if(!isBuffering() && m_playing) { if(!m_looping && m_eof) { stop(); } else if(processed == 0) { g_logger.traceError("audio buffer underrun"); play(); } else if(m_looping) { play(); } } } bool StreamSoundSource::fillBufferAndQueue(uint buffer) { if(m_waitingFile) return false; // fill buffer static DataBuffer bufferData(2*STREAM_FRAGMENT_SIZE); ALenum format = m_soundFile->getSampleFormat(); int maxRead = STREAM_FRAGMENT_SIZE; if(m_downMix != NoDownMix) maxRead *= 2; int bytesRead = 0; do { bytesRead += m_soundFile->read(&bufferData[bytesRead], maxRead - bytesRead); // end of sound file if(bytesRead < maxRead) { if(m_looping) m_soundFile->reset(); else { m_eof = true; break; } } } while(bytesRead < maxRead); if(bytesRead > 0) { if(m_downMix != NoDownMix) { if(format == AL_FORMAT_STEREO16) { assert(bytesRead % 2 == 0); bytesRead /= 2; uint16_t *data = (uint16_t*)bufferData.data(); for(int i=0;igetRate()); ALenum err = alGetError(); if(err != AL_NO_ERROR) g_logger.error(stdext::format("unable to refill audio buffer for '%s': %s", m_soundFile->getName(), alGetString(err))); alSourceQueueBuffers(m_sourceId, 1, &buffer); err = alGetError(); if(err != AL_NO_ERROR) g_logger.error(stdext::format("unable to queue audio buffer for '%s': %s", m_soundFile->getName(), alGetString(err))); } // return false if there aren't more buffers to fill return (bytesRead >= STREAM_FRAGMENT_SIZE && !m_eof); } void StreamSoundSource::downMix(StreamSoundSource::DownMix downMix) { m_downMix = downMix; }