#include "effect.h" #include "datmanager.h" Effect::Effect() { m_type = Thing::TYPE_EFFECT; } const ThingAttributes& Effect::getAttributes() { return g_dat.getEffectAttributes(m_id); } void Effect::draw(int x, int y) { int anim = 0; internalDraw(x, y, 0, 0, 0, 0, anim); }