/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef SPRITEMANAGER_H #define SPRITEMANAGER_H #include "declarations.h" #include class SpriteManager { public: SpriteManager(); bool load(const std::string& file); void unload(); uint32 getSignature() { return m_signature; } int getSpritesCount() { return m_spritesCount; } TexturePtr getSpriteTexture(int id); bool isLoaded() { return m_loaded; } private: TexturePtr loadSpriteTexture(int id); Boolean m_loaded; uint32 m_signature; uint16 m_spritesCount; std::stringstream m_fin; std::vector m_sprites; TexturePtr m_transparentSprite; }; extern SpriteManager g_sprites; #endif