Console = {} -- private variables local SpeakTypesSettings = { say = { speakType = SpeakSay, color = '#FFFF00' }, whisper = { speakType = SpeakWhisper, color = '#FFFF00' }, yell = { speakType = SpeakYell, color = '#FFFF00' }, broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' }, private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true }, privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true }, privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true }, privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true }, privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true }, channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' }, channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' }, channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' }, channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' }, monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true}, monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true}, } local SpeakTypes = { [SpeakSay] = SpeakTypesSettings.say, [SpeakWhisper] = SpeakTypesSettings.whisper, [SpeakYell] = SpeakTypesSettings.yell, [SpeakBroadcast] = SpeakTypesSettings.broadcast, [SpeakPrivate] = SpeakTypesSettings.private, [SpeakPrivateRed] = SpeakTypesSettings.privateRed, [SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc, [SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer, [SpeakChannelYellow] = SpeakTypesSettings.channelYellow, [SpeakChannelWhite] = SpeakTypesSettings.channelWhite, [SpeakChannelRed] = SpeakTypesSettings.channelRed, [SpeakChannelOrange] = SpeakTypesSettings.channelOrange, [SpeakMonsterSay] = SpeakTypesSettings.monsterSay, [SpeakMonsterYell] = SpeakTypesSettings.monsterYell, } local SayModes = { [1] = { speakTypeDesc = 'whisper', icon = '/core_styles/icons/whisper.png' }, [2] = { speakTypeDesc = 'say', icon = '/core_styles/icons/say.png' }, [3] = { speakTypeDesc = 'yell', icon = '/core_styles/icons/yell.png' } } local consolePanel local consoleBuffer local consoleTabBar local consoleLineEdit local channels local messageHistory = { } local currentMessageIndex = 0 local MaxHistory = 1000 local channelsWindow -- private functions local function navigateMessageHistory(step) local numCommands = #messageHistory if numCommands > 0 then currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands) if currentMessageIndex > 0 then local command = messageHistory[numCommands - currentMessageIndex + 1] consoleLineEdit:setText(command) else consoleLineEdit:clearText() end end end function applyMessagePrefixies(name, level, message) if name then if Options.getOption('showLevelsInConsole') and level > 0 then message = name .. ' [' .. level .. ']: ' .. message else message = name .. ': ' .. message end end return message end -- hooked events local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos) speaktype = SpeakTypes[speaktype] if speaktype.hideInConsole then return end message = applyMessagePrefixies(name, level, message) if speaktype.private then Console.addPrivateText(message, speaktype, name, false) else local channel = channels[channelId] if channel then Console.addText(message, speaktype, channel) else -- server sent a message on a channel that we are not aware of, must leave it g_game.leaveChannel(channelId) end end end local function onOpenChannel(channelId, channelName) Console.addChannel(channelName, channelId) end local function onOpenPrivateChannel(receiver) local privateTab = Console.getTab(receiver) if privateTab == nil then Console.addTab(receiver, true) end end local function doChannelListSubmit() local channelListPanel = channelsWindow:getChildById('channelList') local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText() if openPrivateChannelWith ~= '' then g_game.openPrivateChannel(openPrivateChannelWith) else local selectedChannelLabel = channelListPanel:getFocusedChild() if not selectedChannelLabel then return end g_game.joinChannel(selectedChannelLabel.channelId) end channelsWindow:destroy() end local function onChannelList(channelList) if channelsWindow then channelsWindow:destroy() end channelsWindow = displayUI('channelswindow.otui') local channelListPanel = channelsWindow:getChildById('channelList') channelsWindow.onEnter = doChannelListSubmit channelsWindow.onDestroy = function() channelsWindow = nil end Keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow) Keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow) for k,v in pairs(channelList) do local channelId = v[1] local channelName = v[2] if channelId ~= 0 and #channelName > 0 then local label = createWidget('ChannelListLabel', channelListPanel) label.channelId = channelId label:setText(channelName) label:setPhantom(false) label.onDoubleClick = doChannelListSubmit end end end -- public functions function Console.init() connect(g_game, { onCreatureSpeak = onCreatureSpeak, onChannelList = onChannelList, onOpenChannel = onOpenChannel, onOpenPrivateChannel = onOpenPrivateChannel, onGameEnd = Console.clean }) consolePanel = displayUI('console.otui', GameInterface.getBottomPanel()) consoleLineEdit = consolePanel:getChildById('consoleLineEdit') consoleBuffer = consolePanel:getChildById('consoleBuffer') consoleTabBar = consolePanel:getChildById('consoleTabBar') consoleTabBar:setContentWidget(consoleBuffer) channels = {} Console.addChannel('Default', 0) Console.addTab('Server Log', false) Keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel) Keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel) Keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel) Keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel) Keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel) -- apply buttom functions after loaded consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end consoleTabBar.onTabChange = Console.onTabChange -- tibia like hotkeys Keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels) Keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab) end function Console.terminate() disconnect(g_game, { onCreatureSpeak = onCreatureSpeak, onChannelList = onChannelList, onOpenChannel = onOpenChannel, onOpenPrivateChannel = onOpenPrivateChannel, onGameEnd = Console.clean }) for channelid, channelname in pairs(channels) do if channelid ~= 0 then g_game.leaveChannel(channelid) end end channels = {} Keyboard.unbindKeyDown('Ctrl+O') Keyboard.unbindKeyDown('Ctrl+E') if channelsWindow then channelsWindow:destroy() channelsWindow = nil end consolePanel:destroy() consolePanel = nil consoleLineEdit = nil consoleBuffer = nil consoleTabBar = nil Console = nil end function Console.debug() print(#channels) end function Console.clean() for channelid, channelname in pairs(channels) do if channelid ~= 0 then local tab = consoleTabBar:getTab(channelname) consoleTabBar:removeTab(tab) end end channels = {} consoleTabBar:getTab('Default').tabPanel:destroyChildren() consoleTabBar:getTab('Server Log').tabPanel:destroyChildren() if channelsWindow then channelsWindow:destroy() channelsWindow = nil end end function Console.setLineEditText(text) consoleLineEdit:setText(text) end function Console.addTab(name, focus) local tab = consoleTabBar:addTab(name) if focus then consoleTabBar:selectTab(tab) elseif name ~= 'Server Log' then consoleTabBar:blinkTab(tab) end return tab end function Console.onTabChange(tabBar, tab) if tab:getText() == "Default" or tab:getText() == "Server Log" then consolePanel:getChildById('closeChannelButton'):disable() else consolePanel:getChildById('closeChannelButton'):enable() end end function Console.removeCurrentTab() local tab = consoleTabBar:getCurrentTab() if tab:getText() == "Default" or tab:getText() == "Server Log" then return end consoleTabBar:removeTab(tab) -- notificate the server that we are leaving the channel if tab.channelId then g_game.leaveChannel(tab.channelId) elseif tab:getText() == "NPCs" then g_game.closeNpcChannel() end end function Console.getTab(name) return consoleTabBar:getTab(name) end function Console.getCurrentTab() return consoleTabBar:getCurrentTab() end function Console.addChannel(name, id) channels[id] = name local tab = Console.addTab(name, true) tab.channelId = id return tab end function Console.addPrivateText(text, speaktype, name, isPrivateCommand) local focus = false if speaktype.speakType == SpeakPrivateNpcToPlayer then name = 'NPCs' focus = true end local privateTab = Console.getTab(name) if privateTab == nil then if Options['showPrivateMessagesInConsole'] or (isPrivateCommand and not privateTab) then privateTab = Console.getTab('Default') else privateTab = Console.addTab(name, focus) end privateTab.npcChat = speaktype.npcChat elseif focus then consoleTabBar:selectTab(privateTab) end Console.addTabText(text, speaktype, privateTab) end function Console.addText(text, speaktype, tabName) local tab = Console.getTab(tabName) if tab ~= nil then Console.addTabText(text, speaktype, tab) end end function Console.addTabText(text, speaktype, tab) if Options['showTimestampsInConsole'] then text = os.date('%H:%M') .. ' ' .. text end local panel = consoleTabBar:getTabPanel(tab) local label = createWidget('ConsoleLabel', panel) label:setText(text) label:setColor(speaktype.color) consoleTabBar:blinkTab(tab) if panel:getChildCount() > 10 then panel:removeChild(panel:getFirstChild()) end end function Console.sendCurrentMessage() local message = consoleLineEdit:getText() if #message == 0 then return end consoleLineEdit:clearText() -- get current channel local tab = Console.getCurrentTab() -- handling chat commands local originalMessage = message local chatCommandSayMode local chatCommandPrivate local chatCommandPrivateReady local chatCommandMessage = message:match("^%#y (.*)") if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command message = chatCommandMessage or message local chatCommandMessage = message:match("^%#w (.*)") if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper message = chatCommandMessage or message local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)") if findIni ~= nil and findIni == 1 then -- player used private chat command if chatCommandInitial == chatCommandEnd then chatCommandPrivateRepeat = false if chatCommandInitial == "*" then consoleLineEdit:setText('*'.. chatCommandPrivate .. '* ') end message = chatCommandMessage:trim() chatCommandPrivateReady = true end end message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init if #message == 0 then return end -- add new command to history currentMessageIndex = 0 table.insert(messageHistory, originalMessage) if #messageHistory > MaxHistory then table.remove(messageHistory, 1) end -- when talking on server log, the message goes to default channel local name = tab:getText() if name == 'Server Log' then tab = Console.getTab('Default') name = 'Default' end local speaktypedesc if tab.channelId and not chatCommandPrivateReady then if tab.channelId == 0 then speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc if speaktypedesc ~= 'say' then Console.sayModeChange(2) end -- head back to say mode else speaktypedesc = 'channelYellow' end g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message) return else local isPrivateCommand = false if chatCommandPrivateReady then speaktypedesc = 'privatePlayerToPlayer' name = chatCommandPrivate isPrivateCommand = true elseif tab.npcChat then speaktypedesc = 'privatePlayerToNpc' else speaktypedesc = 'privatePlayerToPlayer' end local speaktype = SpeakTypesSettings[speaktypedesc] local player = g_game.getLocalPlayer() g_game.talkPrivate(speaktype.speakType, name, message) message = applyMessagePrefixies(player:getName(), player:getLevel(), message) Console.addPrivateText(message, speaktype, name, isPrivateCommand) end end function Console.sayModeChange(sayMode) local buttom = consolePanel:getChildById('sayModeButton') if sayMode == nil then sayMode = buttom.sayMode + 1 end if sayMode > #SayModes then sayMode = 1 end buttom:setIcon(SayModes[sayMode].icon) buttom.sayMode = sayMode end