combatControlsButton = nil combatControlsWindow = nil fightOffensiveBox = nil fightBalancedBox = nil fightDefensiveBox = nil chaseModeButton = nil safeFightButton = nil fightModeRadioGroup = nil function init() combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle) combatControlsButton:setOn(true) combatControlsWindow = g_ui.loadUI('combatcontrols', modules.game_interface.getRightPanel()) combatControlsWindow:disableResize() fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox') fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox') fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox') chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox') safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox') fightModeRadioGroup = UIRadioGroup.create() fightModeRadioGroup:addWidget(fightOffensiveBox) fightModeRadioGroup:addWidget(fightBalancedBox) fightModeRadioGroup:addWidget(fightDefensiveBox) connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode }) connect(chaseModeButton, { onCheckChange = onSetChaseMode }) connect(safeFightButton, { onCheckChange = onSetSafeFight }) connect(g_game, { onGameStart = online, onGameEnd = offline, onFightModeChange = update, onChaseModeChange = update, onSafeFightChange = update, onWalk = check, onAutoWalk = check }) if g_game.isOnline() then online() end combatControlsWindow:setup() end function terminate() if g_game.isOnline() then offline() end fightModeRadioGroup:destroy() combatControlsWindow:destroy() disconnect(g_game, { onGameStart = online, onGameEnd = offline, onFightModeChange = update, onChaseModeChange = update, onSafeFightChange = update, onWalk = check, onAutoWalk = check }) end function update() local fightMode = g_game.getFightMode() if fightMode == FightOffensive then fightModeRadioGroup:selectWidget(fightOffensiveBox) elseif fightMode == FightBalanced then fightModeRadioGroup:selectWidget(fightBalancedBox) else fightModeRadioGroup:selectWidget(fightDefensiveBox) end local chaseMode = g_game.getChaseMode() chaseModeButton:setChecked(chaseMode == ChaseOpponent) local safeFight = g_game.isSafeFight() safeFightButton:setChecked(not safeFight) end function check() if modules.client_options.getOption('autoChaseOverride') then if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then g_game.setChaseMode(DontChase) end end end function online() local player = g_game.getLocalPlayer() if player then local char = g_game.getCharacterName() local lastCombatControls = g_settings.getNode('LastCombatControls') if not table.empty(lastCombatControls) then if lastCombatControls[char] then g_game.setFightMode(lastCombatControls[char].fightMode) g_game.setChaseMode(lastCombatControls[char].chaseMode) g_game.setSafeFight(lastCombatControls[char].safeFight) end end end update() end function offline() local lastCombatControls = g_settings.getNode('LastCombatControls') if not lastCombatControls then lastCombatControls = {} end local player = g_game.getLocalPlayer() if player then local char = g_game.getCharacterName() lastCombatControls[char] = { fightMode = g_game.getFightMode(), chaseMode = g_game.getChaseMode(), safeFight = g_game.isSafeFight() } -- save last combat control settings g_settings.setNode('LastCombatControls', lastCombatControls) end end function toggle() if combatControlsButton:isOn() then combatControlsWindow:close() combatControlsButton:setOn(false) else combatControlsWindow:open() combatControlsButton:setOn(true) end end function onSetFightMode(self, selectedFightButton) if selectedFightButton == nil then return end local buttonId = selectedFightButton:getId() local fightMode if buttonId == 'fightOffensiveBox' then fightMode = FightOffensive elseif buttonId == 'fightBalancedBox' then fightMode = FightBalanced else fightMode = FightDefensive end g_game.setFightMode(fightMode) end function onSetChaseMode(self, checked) local chaseMode if checked then chaseMode = ChaseOpponent else chaseMode = DontChase end g_game.setChaseMode(chaseMode) end function onSetSafeFight(self, checked) g_game.setSafeFight(not checked) end function onMiniWindowClose() combatControlsButton:setOn(false) end