HOTKEY_MANAGER_USE = nil HOTKEY_MANAGER_USEONSELF = 1 HOTKEY_MANAGER_USEONTARGET = 2 HOTKEY_MANAGER_USEWITH = 3 HotkeyColors = { text = '#888888', textAutoSend = '#FFFFFF', itemUse = '#8888FF', itemUseSelf = '#00FF00', itemUseTarget = '#FF0000', itemUseWith = '#F5B325', } hotkeysManagerLoaded = false hotkeysWindow = nil hotkeysButton = nil currentHotkeyLabel = nil currentItemPreview = nil itemWidget = nil addHotkeyButton = nil removeHotkeyButton = nil hotkeyText = nil hotKeyTextLabel = nil sendAutomatically = nil selectObjectButton = nil clearObjectButton = nil useOnSelf = nil useOnTarget = nil useWith = nil defaultComboKeys = nil perServer = true perCharacter = true mouseGrabberWidget = nil useRadioGroup = nil currentHotkeys = nil hotkeysList = {} -- public functions function init() hotkeysButton = modules.client_topmenu.addLeftGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/images/topbuttons/hotkeys', toggle) g_keyboard.bindKeyDown('Ctrl+K', toggle) hotkeysWindow = g_ui.displayUI('hotkeys_manager') hotkeysWindow:setVisible(false) currentHotkeys = hotkeysWindow:getChildById('currentHotkeys') currentItemPreview = hotkeysWindow:getChildById('itemPreview') addHotkeyButton = hotkeysWindow:getChildById('addHotkeyButton') removeHotkeyButton = hotkeysWindow:getChildById('removeHotkeyButton') hotkeyText = hotkeysWindow:getChildById('hotkeyText') hotKeyTextLabel = hotkeysWindow:getChildById('hotKeyTextLabel') sendAutomatically = hotkeysWindow:getChildById('sendAutomatically') selectObjectButton = hotkeysWindow:getChildById('selectObjectButton') clearObjectButton = hotkeysWindow:getChildById('clearObjectButton') useOnSelf = hotkeysWindow:getChildById('useOnSelf') useOnTarget = hotkeysWindow:getChildById('useOnTarget') useWith = hotkeysWindow:getChildById('useWith') useRadioGroup = UIRadioGroup.create() useRadioGroup:addWidget(useOnSelf) useRadioGroup:addWidget(useOnTarget) useRadioGroup:addWidget(useWith) useRadioGroup.onSelectionChange = function(self, selected) onChangeUseType(selected) end mouseGrabberWidget = g_ui.createWidget('UIWidget') mouseGrabberWidget:setVisible(false) mouseGrabberWidget:setFocusable(false) mouseGrabberWidget.onMouseRelease = onChooseItemMouseRelease currentHotkeys.onChildFocusChange = function(self, hotkeyLabel) onSelectHotkeyLabel(hotkeyLabel) end g_keyboard.bindKeyPress('Down', function() currentHotkeys:focusNextChild(KeyboardFocusReason) end, hotkeysWindow) g_keyboard.bindKeyPress('Up', function() currentHotkeys:focusPreviousChild(KeyboardFocusReason) end, hotkeysWindow) connect(g_game, { onGameStart = online, onGameEnd = offline }) end function terminate() disconnect(g_game, { onGameStart = online, onGameEnd = offline }) g_keyboard.unbindKeyDown('Ctrl+K') unload() hotkeysWindow:destroy() mouseGrabberWidget:destroy() end function configure(savePerServer, savePerCharacter) perServer = savePerServer perCharacter = savePerCharacter end function online() reload() hide() end function offline() unload() hide() end function show() hotkeysWindow:show() hotkeysWindow:raise() hotkeysWindow:focus() end function hide() hotkeysWindow:hide() end function toggle() if not hotkeysWindow:isVisible() then show() else hide() end end function ok() save() hide() end function cancel() reload() hide() end function load(forceDefaults) hotkeysManagerLoaded = false local hotkeySettings = g_settings.getNode('hotkeys') local hotkeys = {} if not table.empty(hotkeySettings) then hotkeys = hotkeySettings end if perServer and not table.empty(hotkeys) then hotkeys = hotkeys[G.host] end if perCharacter and not table.empty(hotkeys) then hotkeys = hotkeys[g_game.getCharacterName()] end hotkeyList = {} if not forceDefaults then if not table.empty(hotkeys) then for keyCombo, setting in pairs(hotkeys) do addKeyCombo(keyCombo, setting) hotkeyList[keyCombo] = setting end end end if currentHotkeys:getChildCount() == 0 then loadDefautComboKeys() end hotkeysManagerLoaded = true end function unload() for _,child in pairs(currentHotkeys:getChildren()) do g_keyboard.unbindKeyPress(child.keyCombo) end currentHotkeys:destroyChildren() currentHotkeyLabel = nil updateHotkeyForm() hotkeyList = {} end function reset() unload() load(true) end function reload() unload() load() end function save() local hotkeySettings = g_settings.getNode('hotkeys') or {} local hotkeys = hotkeySettings if perServer then hotkeys[G.host] = {} hotkeys = hotkeys[G.host] end if perCharacter then hotkeys[g_game.getCharacterName()] = {} hotkeys = hotkeys[g_game.getCharacterName()] end for _,child in pairs(currentHotkeys:getChildren()) do hotkeys[child.keyCombo] = { autoSend = child.autoSend, itemId = child.itemId, useType = child.useType, value = child.value } end hotkeyList = hotkeys g_settings.setNode('hotkeys', hotkeySettings) --g_settings.save() end function loadDefautComboKeys() if not defaultComboKeys then for i=1,12 do addKeyCombo('F' .. i) end for i=1,4 do addKeyCombo('Shift+F' .. i) end else for keyCombo, keySettings in pairs(defaultComboKeys) do addKeyCombo(keyCombo, keySettings) end end end function setDefaultComboKeys(combo) defaultComboKeys = combo end function onChooseItemMouseRelease(self, mousePosition, mouseButton) local item = nil if mouseButton == MouseLeftButton then local clickedWidget = modules.game_interface.getRootPanel():recursiveGetChildByPos(mousePosition, false) if clickedWidget then if clickedWidget:getClassName() == 'UIMap' then local tile = clickedWidget:getTile(mousePosition) if tile then local thing = tile:getTopMoveThing() if thing and thing:isItem() then item = thing end end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then item = clickedWidget:getItem() end end end if item and currentHotkeyLabel then currentHotkeyLabel.itemId = item:getId() if item:isMultiUse() then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH else currentHotkeyLabel.useType = HOTKEY_MANAGER_USE end currentHotkeyLabel.value = nil currentHotkeyLabel.autoSend = false updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end show() g_mouse.popCursor('target') self:ungrabMouse() return true end function startChooseItem() if g_ui.isMouseGrabbed() then return end mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') hide() end function clearObject() currentHotkeyLabel.itemId = nil currentHotkeyLabel.useType = nil currentHotkeyLabel.autoSend = nil currentHotkeyLabel.value = nil updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end function addHotkey() local assignWindow = g_ui.createWidget('HotkeyAssignWindow', rootWidget) assignWindow:grabKeyboard() local comboLabel = assignWindow:getChildById('comboPreview') comboLabel.keyCombo = '' assignWindow.onKeyDown = hotkeyCapture end function addKeyCombo(keyCombo, keySettings, focus) if not keyCombo then return end local hotkeyLabel = currentHotkeys:getChildById(keyCombo) if not hotkeyLabel then hotkeyLabel = g_ui.createWidget('HotkeyListLabel') hotkeyLabel:setId(keyCombo) local children = currentHotkeys:getChildren() children[#children+1] = hotkeyLabel table.sort(children, function(a,b) if a:getId():len() < b:getId():len() then return true elseif a:getId():len() == b:getId():len() then return a:getId() < b:getId() else return false end end) for i=1,#children do if children[i] == hotkeyLabel then currentHotkeys:insertChild(i, hotkeyLabel) break end end if keySettings then currentHotkeyLabel = hotkeyLabel hotkeyLabel.keyCombo = keyCombo hotkeyLabel.autoSend = keySettings.autoSend hotkeyLabel.itemId = keySettings.itemId hotkeyLabel.useType = tonumber(keySettings.useType) hotkeyLabel.value = keySettings.value else hotkeyLabel.keyCombo = keyCombo hotkeyLabel.autoSend = nil hotkeyLabel.itemId = nil hotkeyLabel.useType = nil hotkeyLabel.value = nil end updateHotkeyLabel(hotkeyLabel) g_keyboard.bindKeyPress(keyCombo, function() doKeyCombo(keyCombo) end, nil, 350) end if focus then currentHotkeys:focusChild(hotkeyLabel) currentHotkeys:ensureChildVisible(hotkeyLabel) updateHotkeyForm() end end function doKeyCombo(keyCombo) if not g_game.isOnline() then return end local hotKey = hotkeyList[keyCombo] if not hotKey then return end if hotKey.itemId == nil then if not hotKey.value or #hotKey.value == 0 then return end if hotKey.autoSend then modules.game_console.sendMessage(hotKey.value) else modules.game_console.setTextEditText(hotKey.value) end elseif hotKey.useType == HOTKEY_MANAGER_USE then g_game.useInventoryItemWith(hotKey.itemId) elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer()) elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then local attackingCreature = g_game.getAttackingCreature() if not attackingCreature then return end g_game.useInventoryItemWith(hotKey.itemId, attackingCreature) elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then local item = Item.create(hotKey.itemId) modules.game_interface.startUseWith(item) end end function updateHotkeyLabel(hotkeyLabel) if not hotkeyLabel then return end if hotkeyLabel.useType == HOTKEY_MANAGER_USEONSELF then hotkeyLabel:setText(tr('%s: (use object on yourself)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUseSelf) elseif hotkeyLabel.useType == HOTKEY_MANAGER_USEONTARGET then hotkeyLabel:setText(tr('%s: (use object on target)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUseTarget) elseif hotkeyLabel.useType == HOTKEY_MANAGER_USEWITH then hotkeyLabel:setText(tr('%s: (use object with crosshair)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUseWith) elseif hotkeyLabel.itemId ~= nil then hotkeyLabel:setText(tr('%s: (use object)', hotkeyLabel.keyCombo)) hotkeyLabel:setColor(HotkeyColors.itemUse) else local text = hotkeyLabel.keyCombo .. ': ' if hotkeyLabel.value then text = text .. hotkeyLabel.value end hotkeyLabel:setText(text) if hotkeyLabel.autoSend then hotkeyLabel:setColor(HotkeyColors.autoSend) else hotkeyLabel:setColor(HotkeyColors.text) end end end function updateHotkeyForm() if currentHotkeyLabel then removeHotkeyButton:enable() if currentHotkeyLabel.itemId ~= nil then hotkeyText:clearText() hotkeyText:disable() hotKeyTextLabel:disable() sendAutomatically:setChecked(false) sendAutomatically:disable() selectObjectButton:disable() clearObjectButton:enable() currentItemPreview:setItemId(currentHotkeyLabel.itemId) if currentItemPreview:getItem():isMultiUse() then useOnSelf:enable() useOnTarget:enable() useWith:enable() if currentHotkeyLabel.useType == HOTKEY_MANAGER_USEONSELF then useRadioGroup:selectWidget(useOnSelf) elseif currentHotkeyLabel.useType == HOTKEY_MANAGER_USEONTARGET then useRadioGroup:selectWidget(useOnTarget) elseif currentHotkeyLabel.useType == HOTKEY_MANAGER_USEWITH then useRadioGroup:selectWidget(useWith) end else useOnSelf:disable() useOnTarget:disable() useWith:disable() useRadioGroup:clearSelected() end else useOnSelf:disable() useOnTarget:disable() useWith:disable() useRadioGroup:clearSelected() hotkeyText:enable() hotkeyText:focus() hotKeyTextLabel:enable() hotkeyText:setText(currentHotkeyLabel.value) hotkeyText:setCursorPos(-1) sendAutomatically:setChecked(currentHotkeyLabel.autoSend) sendAutomatically:setEnabled(currentHotkeyLabel.value and #currentHotkeyLabel.value > 0) selectObjectButton:enable() clearObjectButton:disable() currentItemPreview:clearItem() end else removeHotkeyButton:disable() hotkeyText:disable() sendAutomatically:disable() selectObjectButton:disable() clearObjectButton:disable() useOnSelf:disable() useOnTarget:disable() useWith:disable() hotkeyText:clearText() useRadioGroup:clearSelected() sendAutomatically:setChecked(false) currentItemPreview:clearItem() end end function removeHotkey() if currentHotkeyLabel == nil then return end g_keyboard.unbindKeyPress(currentHotkeyLabel.keyCombo) currentHotkeyLabel:destroy() currentHotkeyLabel = nil end function onHotkeyTextChange(value) if not hotkeysManagerLoaded then return end if currentHotkeyLabel == nil then return end currentHotkeyLabel.value = value if value == '' then currentHotkeyLabel.autoSend = false end updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end function onSendAutomaticallyChange(autoSend) if not hotkeysManagerLoaded then return end if currentHotkeyLabel == nil then return end if not currentHotkeyLabel.value or #currentHotkeyLabel.value == 0 then return end currentHotkeyLabel.autoSend = autoSend updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end function onChangeUseType(useTypeWidget) if not hotkeysManagerLoaded then return end if currentHotkeyLabel == nil then return end if useTypeWidget == useOnSelf then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEONSELF elseif useTypeWidget == useOnTarget then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEONTARGET elseif useTypeWidget == useWith then currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH else currentHotkeyLabel.useType = HOTKEY_MANAGER_USE end updateHotkeyLabel(currentHotkeyLabel) updateHotkeyForm() end function onSelectHotkeyLabel(hotkeyLabel) currentHotkeyLabel = hotkeyLabel updateHotkeyForm() end function hotkeyCapture(assignWindow, keyCode, keyboardModifiers) local keyCombo = determineKeyComboDesc(keyCode, keyboardModifiers) local comboPreview = assignWindow:getChildById('comboPreview') comboPreview:setText(tr('Current hotkey to add: %s', keyCombo)) comboPreview.keyCombo = keyCombo comboPreview:resizeToText() assignWindow:getChildById('addButton'):enable() return true end function hotkeyCaptureOk(assignWindow, keyCombo) addKeyCombo(keyCombo, nil, true) assignWindow:destroy() end