#include "map.h" #include "game.h" #include "localplayer.h" #include #include Map g_map; void Map::draw(const Rect& rect) { if(!m_framebuffer) m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32)); g_graphics.bindColor(Color::white); m_framebuffer->bind(); Position playerPos = g_game.getLocalPlayer()->getPosition(); // player is above 7 if(playerPos.z <= 7) { // player pos it 8-6. check if we can draw upper floors. int drawFloorStop = 0; // if there is a window on north, east, south or west //Position direction[4] = {Position(0, -1, 0), Position(1, 0, 0), Position(0, 1, 0), Position(-1, 0, 0)}; for(int d = 0; d < 4; ++d) { /*if(const TilePtr& tile = m_tiles[playerPos+direction[d]]) { const ThingAttributes& thingAttributes = thing->getAttributes(); if(thingAttributes.lookThrough) { drawFloorStop = playerPos.z - 1; break; } }*/ } // if we have something covering us, dont show floors above. for(int jz = 6; jz >= 0; --jz) { Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz); if(const TilePtr& tile = m_tiles[coverPos]) { if(tile->getStackSize() > 0 && jz < playerPos.z) { drawFloorStop = jz; break; } } } for(int iz = 7; iz > 0; --iz) { if(iz == drawFloorStop) break; // +1 in draws cause 64x64 items may affect view. for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) { for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) { Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz); if(const TilePtr& tile = m_tiles[itemPos]) tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32, 0); } } } } // debug draws g_graphics.bindColor(Color::red); g_graphics.drawBoundingRect(Rect(7*32, 5*32, 32, 32)); m_framebuffer->unbind(); g_graphics.bindColor(Color::white); m_framebuffer->draw(rect); // calculate stretch factor float horizontalStretchFactor = (rect.width() - rect.x()) / (float)(15*32); float verticalStretchFactor = (rect.height() - rect.y()) / (float)(11*32); // draw player names and health bars for(int ix = -7; ix <= 7; ++ix) { for(int iy = -5; iy <= 5; ++iy) { Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, playerPos.z); if(const TilePtr& tile = m_tiles[itemPos]) tile->draw(((ix + 7)*32+5)*horizontalStretchFactor, ((iy + 5)*32 - 8)*verticalStretchFactor, 1); } } } void Map::addThing(ThingPtr thing, uint8 stackpos) { if(!thing) return; TilePtr& tile = m_tiles[thing->getPosition()]; if(!tile) { tile = TilePtr(new Tile()); } tile->addThing(thing, stackpos); if(const CreaturePtr& creature = thing->asCreature()) m_creatures[thing->getId()] = creature; } ThingPtr Map::getThing(const Position& pos, uint8 stackpos) { if(const TilePtr& tile = m_tiles[pos]) { return tile->getThing(stackpos); } return ThingPtr(); } void Map::removeThing(const Position& pos, uint8 stackpos) { if(TilePtr& tile = m_tiles[pos]) { tile->removeThing(stackpos); } } void Map::removeThingByPtr(ThingPtr thing) { if(!thing) return; if(TilePtr& tile = m_tiles[thing->getPosition()]) { tile->removeThingByPtr(thing); } } void Map::clean() { m_tiles.clear(); m_creatures.clear(); } void Map::cleanTile(const Position& pos) { if(TilePtr& tile = m_tiles[pos]) tile->clean(); } CreaturePtr Map::getCreatureById(uint32 id) { if(g_game.getLocalPlayer()->getId() == id) return g_game.getLocalPlayer(); return m_creatures[id]; } void Map::removeCreatureById(uint32 id) { m_creatures.erase(id); }