#include "texturemanager.h" #include "animatedtexture.h" #include #include TextureManager g_textures; TexturePtr TextureManager::getTexture(const std::string& textureFile) { TexturePtr texture; // check if the texture is already loaded auto it = m_textures.find(textureFile); if(it != m_textures.end()) { if(it->second.expired()) m_textures.erase(it); else texture = it->second.lock(); } // texture not found, load it if(!texture) { try { // currently only png textures are supported if(!boost::ends_with(textureFile, ".png")) throw std::runtime_error("texture file format no supported"); // load texture file data std::stringstream fin; g_resources.loadFile(textureFile, fin); texture = loadPNG(fin); } catch(std::exception& e) { logError("unable to load texture '",textureFile,"': ", e.what()); } } return texture; } TexturePtr TextureManager::loadPNG(std::stringstream& file) { TexturePtr texture; apng_data apng; if(load_apng(file, &apng) == 0) { if(apng.num_frames > 1) { // animated texture uchar *framesdata = apng.pdata + (apng.first_frame * apng.width * apng.height * apng.bpp); texture = TexturePtr(new AnimatedTexture(apng.width, apng.height, apng.bpp, apng.num_frames, framesdata, (int*)apng.frames_delay)); } else texture = TexturePtr(new Texture(apng.width, apng.height, apng.bpp, apng.pdata)); free_apng(&apng); } return texture; }