#ifndef LUAOBJECT_H #define LUAOBJECT_H #include "declarations.h" /// LuaObject, all script-able classes have it as base class LuaObject : public std::enable_shared_from_this { public: LuaObject(); virtual ~LuaObject(); /// Calls a function or table of functions stored in a lua field, results are pushed onto the stack, /// if any lua error occurs, it will be reported to stdout and return 0 results /// @return the number of results template int callLuaField(const std::string& field, const T&... args); template R callLuaField(const std::string& field, const T&... args); /// Sets a field in this lua object template void setLuaField(const std::string& key, const T& value); /// Gets a field from this lua object template T getLuaField(const std::string& key); /// Release fields table reference void releaseLuaFieldsTable(); /// Sets a field from this lua object, the value must be on the stack void luaSetField(const std::string& key); /// Gets a field from this lua object, the result is pushed onto the stack void luaGetField(const std::string& key); /// Returns the number of references of this object /// @note each userdata of this object on lua counts as a reference int getUseCount(); /// Returns the class name used in Lua virtual std::string getLuaObjectName() const { // this could later be cached for more performance return fw::demangle_name(typeid(*this).name()); } LuaObjectPtr asLuaObject() { return shared_from_this(); } private: int m_fieldsTableRef; }; #include "luainterface.h" template int LuaObject::callLuaField(const std::string& field, const T&... args) { if(m_fieldsTableRef != -1) { // note that the field must be retrieved from this object lua value // to force using the __index metamethod of it's metatable // so cannot use LuaObject::getField here // push field g_lua.pushObject(asLuaObject()); g_lua.getField(field); if(!g_lua.isNil()) { // the first argument is always this object (self) g_lua.insert(-2); g_lua.polymorphicPush(args...); return g_lua.protectedCall(1 + sizeof...(args)); } else { g_lua.pop(2); } } return 0; } template R LuaObject::callLuaField(const std::string& field, const T&... args) { R result; int rets = callLuaField(field, args...); if(rets > 0) { assert(rets == 1); result = g_lua.polymorphicPop(); } else result = R(); return result; } template void LuaObject::setLuaField(const std::string& key, const T& value) { g_lua.polymorphicPush(value); luaSetField(key); } template T LuaObject::getLuaField(const std::string& key) { luaGetField(key); return g_lua.polymorphicPop(); } #endif