Minimap = {} -- private variables local minimapWidget local minimapButton local minimapWindow local DEFAULT_ZOOM = 45 minimapFirstLoad = true -- private functions function onMinimapMouseRelease(self, mousePosition, mouseButton) local tile = self:getTile(mousePosition) if tile and mouseButton == MouseLeftButton and self:isPressed() then local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255) if #dirs == 0 then TextMessage.displayStatus(tr('There is no way.')) return true end g_game.autoWalk(dirs) return true end return false end function onMinimapMouseWheel(self, mousePos, direction) if direction == MouseWheelUp then self:zoomIn() else self:zoomOut() end end -- public functions function Minimap.init() connect(g_game, { onGameStart = Minimap.reset }) Keyboard.bindKeyDown('Ctrl+M', Minimap.toggle) minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle) minimapButton:setOn(true) minimapWindow = loadUI('minimap.otui', GameInterface.getRightPanel()) minimapWidget = minimapWindow:recursiveGetChildById('minimap') minimapWidget:setAutoViewMode(false) minimapWidget:setViewMode(1) -- mid view minimapWidget:setDrawMinimapColors(true) minimapWidget:setMultifloor(false) minimapWidget:setKeepAspectRatio(false) minimapWidget.onMouseRelease = onMinimapMouseRelease minimapWidget.onMouseWheel = onMinimapMouseWheel Minimap.reset() -- load only the first time (avoid load/save between reloads) if minimapFirstLoad then minimapFirstLoad = false if g_resources.fileExists('/minimap.otcm') then if g_game.isOnline() then perror('cannot load minimap while online') else g_map.loadOtcm('/minimap.otcm') end end -- save only when closing the client connect(g_app, { onTerminate = function() g_map.saveOtcm('/minimap.otcm') end}) end end function Minimap.terminate() disconnect(g_game, { onGameStart = Minimap.reset }) Keyboard.unbindKeyDown('Ctrl+M') minimapButton:destroy() minimapWindow:destroy() minimapWindow = nil minimapWidget = nil minimapButton = nil Minimap = nil end function Minimap.toggle() if minimapButton:isOn() then minimapWindow:close() minimapButton:setOn(false) else minimapWindow:open() minimapButton:setOn(true) end end function Minimap.onMiniWindowClose() minimapButton:setOn(false) end function Minimap.reset() local player = g_game.getLocalPlayer() if not player then return end minimapWidget:followCreature(player) minimapWidget:setZoom(DEFAULT_ZOOM) end