WALK_AUTO_REPEAT_DELAY = 180 WALK_STEPS_RETRY = 10 gameRootPanel = nil gameMapPanel = nil gameRightPanel = nil gameLeftPanel = nil gameBottomPanel = nil logoutButton = nil mouseGrabberWidget = nil countWindow = nil logoutWindow = nil exitWindow = nil bottomSplitter = nil limitZoom = false currentViewMode = 0 lastDir = nil walkEvent = nil arrowKeys = { [North] = 'Up', [South] = 'Down', [East] = 'Right', [West] = 'Left', [NorthEast] = 'Numpad9', [SouthEast] = 'Numpad3', [NorthWest] = 'Numpad7', [SouthWest] = 'Numpad1' } function init() g_ui.importStyle('styles/countwindow') connect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice }, true) gameRootPanel = g_ui.displayUI('gameinterface') gameRootPanel:hide() gameRootPanel:lower() gameRootPanel.onGeometryChange = updateStretchShrink mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber') mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease bottomSplitter = gameRootPanel:getChildById('bottomSplitter') gameMapPanel = gameRootPanel:getChildById('gameMapPanel') gameRightPanel = gameRootPanel:getChildById('gameRightPanel') gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel') gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel') connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true) setupViewMode(0) bindKeys() if g_game.isOnline() then show() end end function bindKeys() g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel) g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel) g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel) g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel) g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250) g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250) g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+N', function() gameMapPanel:setDrawTexts(not gameMapPanel:isDrawingTexts()) end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel) end function terminate() hide() disconnect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice }) disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange }) logoutButton:destroy() gameRootPanel:destroy() end function onGameStart() logoutButton:setTooltip(tr('Logout')) show() -- open tibia has delay in auto walking if not g_game.isOfficialTibia() then g_game.enableFeature(GameForceFirstAutoWalkStep) end end function onGameEnd() logoutButton:setTooltip(tr('Exit')) hide() end function show() connect(g_app, { onClose = tryExit }) modules.client_background.hide() gameRootPanel:show() gameRootPanel:focus() gameMapPanel:followCreature(g_game.getLocalPlayer()) updateStretchShrink() end function hide() disconnect(g_app, { onClose = tryExit }) if logoutWindow then logoutWindow:destroy() logoutWindow = nil end if exitWindow then exitWindow:destroy() exitWindow = nil end if countWindow then countWindow:destroy() countWindow = nil end gameRootPanel:hide() modules.client_background.show() end function onLoginAdvice(message) displayInfoBox(tr("For Your Information"), message) end function forceExit() scheduleEvent(exit, 10) return true end function tryExit() if exitWindow then return true end local exitFunc = function() logout() forceExit() end local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end local cancelFunc = function() exitWindow:destroy() exitWindow = nil end exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."), { { text=tr('Force Exit'), callback=exitFunc }, { text=tr('Logout'), callback=logoutFunc }, { text=tr('Cancel'), callback=cancelFunc }, anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc) return true end function logout() if g_game.isOnline() then g_game.safeLogout() return true end end function tryLogout() if not g_game.isOnline() then exit() end if logoutWindow then return end local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end local noCallback = function() logoutWindow:destroy() logoutWindow=nil end logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), { { text=tr('Yes'), callback=yesCallback }, { text=tr('No'), callback=noCallback }, anchor=AnchorHorizontalCenter}, yesCallback, noCallback) end function changeWalkDir(dir) local player = g_game.getLocalPlayer() local lastWalkDir = g_game.getLastWalkDir() if lastWalkDir ~= dir and player:isWalking() then smartWalk(dir) end end function smartWalk(defaultDir) local rebindKey = false local lastKey = arrowKeys[lastDir] -- choose the new direction if not g_keyboard.isKeyPressed(arrowKeys[defaultDir]) then local changeDir = false for k,v in pairs(arrowKeys) do if g_keyboard.isKeyPressed(v) then defaultDir = k changeDir = true break end end if not changeDir then return end end -- key is still pressed from previous walk event if lastDir and lastDir ~= defaultDir and g_keyboard.isKeyPressed(lastKey) then if g_keyboard.isKeySetPressed(arrowKeys) then g_keyboard.unbindKeyPress(lastKey, gameRootPanel) rebindKey = true end end local dir = defaultDir if modules.client_options.getOption('smartWalk') then if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then dir = NorthWest elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then dir = NorthEast elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then dir = SouthWest elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then dir = SouthEast end end if modules.client_options.getOption('walkBooster') then if g_game.getLocalPlayer():canWalk(dir) then g_game.walk(dir) else g_game.forceWalk(dir) end else g_game.walk(dir) end if rebindKey then g_keyboard.bindKeyPress(lastKey, function() smartWalk(lastDir) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) end lastDir = dir end function updateStretchShrink() if modules.client_options.getOption('dontStretchShrink') and not alternativeView then gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) -- Set gameMapPanel size to height = 11 * 32 + 2 bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10) end end function onMouseGrabberRelease(self, mousePosition, mouseButton) if selectedThing == nil then return false end if mouseButton == MouseLeftButton then local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false) if clickedWidget then if selectedType == 'use' then onUseWith(clickedWidget, mousePosition) elseif selectedType == 'trade' then onTradeWith(clickedWidget, mousePosition) end end end selectedThing = nil g_mouse.restoreCursor() self:ungrabMouse() return true end function onUseWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIMap' then local tile = clickedWidget:getTile(mousePosition) if tile then g_game.useWith(selectedThing, tile:getTopMultiUseThing()) end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then g_game.useWith(selectedThing, clickedWidget:getItem()) elseif clickedWidget:getClassName() == 'UICreatureButton' then local creature = clickedWidget:getCreature() if creature then g_game.useWith(selectedThing, creature) end end end function onTradeWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIMap' then local tile = clickedWidget:getTile(mousePosition) if tile then g_game.requestTrade(selectedThing, tile:getTopCreature()) end end end function startUseWith(thing) if not thing then return end selectedType = 'use' selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.setCursor('target') end function startTradeWith(thing) selectedType = 'trade' selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.setCursor('target') end function createThingMenu(menuPosition, lookThing, useThing, creatureThing) if not g_game.isOnline() then return end local menu = g_ui.createWidget('PopupMenu') if lookThing then menu:addOption(tr('Look'), function() g_game.look(lookThing) end) end if useThing then if useThing:isContainer() then if useThing:getParentContainer() then menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end) menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end) else menu:addOption(tr('Open'), function() g_game.open(useThing) end) end else if useThing:isMultiUse() then menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end) else menu:addOption(tr('Use'), function() g_game.use(useThing) end) end end if useThing:isRotateable() then menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end) end end if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then menu:addSeparator() menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end) end if lookThing then local parentContainer = lookThing:getParentContainer() if parentContainer and parentContainer:hasParent() then menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end) end end if creatureThing then local localPlayer = g_game.getLocalPlayer() menu:addSeparator() if creatureThing:isLocalPlayer() then menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end) if g_game.getFeature(GamePlayerMounts) then if not localPlayer:isMounted() then menu:addOption(tr('Mount'), function() localPlayer:mount() end) else menu:addOption(tr('Dismount'), function() localPlayer:dismount() end) end end if creatureThing:isPartyMember() then if creatureThing:isPartyLeader() then if creatureThing:isPartySharedExperienceActive() then menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end) else menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end) end end menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end) end else if g_game.getAttackingCreature() ~= creatureThing then menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end) else menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end) end if g_game.getFollowingCreature() ~= creatureThing then menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end) else menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end) end if creatureThing:isPlayer() then menu:addSeparator() local creatureName = creatureThing:getName() menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end) if modules.game_console.getOwnPrivateTab() then menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end) menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented end if (not Player:hasVip(creatureName)) then menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end) end if modules.game_console.isIgnored(creatureName) then menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end) else menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end) end local localPlayerShield = localPlayer:getShield() local creatureShield = creatureThing:getShield() if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then if creatureShield == ShieldWhiteYellow then menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end elseif localPlayerShield == ShieldWhiteYellow then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) end elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end end end end if modules.game_ruleviolation.hasWindowAccess() then menu:addSeparator() menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end) end menu:addSeparator() menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end) end menu:display(menuPosition) end function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing) local keyboardModifiers = g_keyboard.getModifiers() if not modules.client_options.getOption('classicControl') then if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then if useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) else g_game.open(useThing) end return true elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end -- classic control else if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then local player = g_game.getLocalPlayer() if creatureThing and creatureThing ~= player then g_game.attack(creatureThing) return true elseif useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) return true else g_game.open(useThing) return true end elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) end return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end end local player = g_game.getLocalPlayer() player:stopAutoWalk() if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then if not player:autoWalk(autoWalkPos) then modules.game_textmessage.displayStatusMessage(tr('There is no way.')) end return true end return false end function moveStackableItem(item, toPos) if countWindow then return end if g_keyboard.isCtrlPressed() then g_game.move(item, toPos, item:getCount()) return elseif g_keyboard.isShiftPressed() then g_game.move(item, toPos, 1) return end local count = item:getCount() countWindow = g_ui.createWidget('CountWindow', rootWidget) local itembox = countWindow:getChildById('item') local scrollbar = countWindow:getChildById('countScrollBar') itembox:setItemId(item:getId()) itembox:setItemCount(count) scrollbar:setMaximum(count) scrollbar:setMinimum(1) scrollbar:setValue(count) local spinbox = countWindow:getChildById('spinBox') spinbox:setMaximum(count) spinbox:setMinimum(0) spinbox:setValue(0) spinbox:hideButtons() spinbox:focus() local spinBoxValueChange = function(self, value) scrollbar:setValue(value) end spinbox.onValueChange = spinBoxValueChange scrollbar.onValueChange = function(self, value) itembox:setItemCount(value) spinbox.onValueChange = nil spinbox:setValue(value) spinbox.onValueChange = spinBoxValueChange end local okButton = countWindow:getChildById('buttonOk') local moveFunc = function() g_game.move(item, toPos, itembox:getItemCount()) okButton:getParent():destroy() countWindow = nil end local cancelButton = countWindow:getChildById('buttonCancel') local cancelFunc = function() cancelButton:getParent():destroy() countWindow = nil end countWindow.onEnter = moveFunc countWindow.onEscape = cancelFunc okButton.onClick = moveFunc cancelButton.onClick = cancelFunc end function getRootPanel() return gameRootPanel end function getMapPanel() return gameMapPanel end function getRightPanel() return gameRightPanel end function getLeftPanel() return gameLeftPanel end function getBottomPanel() return gameBottomPanel end function onLeftPanelVisibilityChange(leftPanel, visible) if not visible then local children = leftPanel:getChildren() for i=1,#children do children[i]:setParent(gameRightPanel) end end end function nextViewMode() setupViewMode((currentViewMode + 1) % 3) end function setupViewMode(mode) if mode == currentViewMode then return end if currentViewMode == 2 then gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight) gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft) gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop) gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom) gameLeftPanel:setOn(false) gameLeftPanel:setVisible(false) gameLeftPanel:setImageColor('white') gameRightPanel:setImageColor('white') gameLeftPanel:setMarginTop(0) gameRightPanel:setMarginTop(0) gameBottomPanel:setImageColor('white') modules.client_topmenu.getTopMenu():setImageColor('white') g_game.changeMapAwareRange(18, 14) end if mode == 0 then gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) elseif mode == 1 then gameMapPanel:setKeepAspectRatio(false) gameMapPanel:setLimitVisibleRange(true) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) elseif mode == 2 then gameMapPanel:setLimitVisibleRange(limitZoom) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) gameMapPanel:fill('parent') gameRootPanel:fill('parent') gameLeftPanel:setImageColor('alpha') gameRightPanel:setImageColor('alpha') gameLeftPanel:setMarginTop(36) gameRightPanel:setMarginTop(36) gameLeftPanel:setOn(true) gameLeftPanel:setVisible(true) gameRightPanel:setOn(true) gameBottomPanel:setImageColor('#00000099') modules.client_topmenu.getTopMenu():setImageColor('#ffffff66') if not limitZoom then g_game.changeMapAwareRange(24, 20) end end currentViewMode = mode end function limitZoom() limitZoom = true gameMapPanel:setMaxZoomOut(11) gameMapPanel:setLimitVisibleRange(true) end