/* * Copyright (c) 2010-2012 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef HARDWAREBUFFER_H #define HARDWAREBUFFER_H #include "declarations.h" class HardwareBuffer { public: enum Type { VertexBuffer = GL_ARRAY_BUFFER, IndexBuffer = GL_ELEMENT_ARRAY_BUFFER }; enum UsagePattern { StreamDraw = GL_STREAM_DRAW, StaticDraw = GL_STATIC_DRAW, DynamicDraw = GL_DYNAMIC_DRAW }; HardwareBuffer(Type type ) { m_type = type; m_id = 0; glGenBuffers(1, &m_id); assert(m_id != 0); } ~HardwareBuffer() { glDeleteBuffers(1, &m_id); } void bind() { glBindBuffer(m_type, m_id); } static void unbind(Type type) { glBindBuffer(type, 0); } void write(void *data, int count, UsagePattern usage) { glBufferData(m_type, count, data, usage); } //void read(void *data, int count); private: Type m_type; GLuint m_id; }; #endif