/* * Copyright (c) 2010-2011 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef CREATURE_H #define CREATURE_H #include "thing.h" #include //TODO: create Outfit class and move to a separate file struct Outfit { uint16 type; uint8 head; uint8 body; uint8 legs; uint8 feet; uint8 addons; }; class Creature : public Thing { public: Creature(); virtual ~Creature() { } virtual void draw(int x, int y); void drawInformation(int x, int y, bool useGray); void setName(const std::string& name) { m_name = name; } void setHealthPercent(uint8 healthPercent); void setDirection(Otc::Direction direction) { m_direction = direction; } void setOutfit(const Outfit& outfit) { m_outfit = outfit; } void setLight(const Light& light) { m_light = light; } void setSpeed(uint16 speed) { m_speed = speed; } void setSkull(uint8 skull) { m_skull = skull; } void setShield(uint8 shield) { m_shield = shield; } void setEmblem(uint8 emblem) { m_emblem = emblem; } void setImpassable(bool impassable) { m_impassable = impassable; } std::string getName() { return m_name; } uint8 getHealthPercent() { return m_healthPercent; } Otc::Direction getDirection() { return m_direction; } Outfit getOutfit() { return m_outfit; } Light getLight() { return m_light; } uint16 getSpeed() { return m_speed; } uint8 getSkull() { return m_skull; } uint8 getShield() { return m_shield; } uint8 getEmblem() { return m_emblem; } bool getImpassable() { return m_impassable; } const ThingAttributes& getAttributes(); void onHealthPercentChange(int); void walk(const Position& position); void cancelWalk(Otc::Direction direction); int getWalkOffsetX() { return m_walkOffsetX; } int getWalkOffsetY() { return m_walkOffsetY; } CreaturePtr asCreature() { return std::static_pointer_cast(shared_from_this()); } private: std::string m_name; uint8 m_healthPercent; Otc::Direction m_direction; Outfit m_outfit; Light m_light; uint16 m_speed; uint8 m_skull; uint8 m_shield; uint8 m_emblem; bool m_impassable; FontPtr m_informationFont; Color m_informationColor; int m_lastTicks; bool m_walking; float m_walkTimePerPixel; Position m_walkingFromPosition; int m_walkOffsetX, m_walkOffsetY; }; #endif