/* The MIT License * * Copyright (c) 2010 OTClient, https://github.com/edubart/otclient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include Textures g_textures; TexturePtr Textures::get(const std::string& textureFile) { TexturePtr texture; // check if the texture is already loaded auto it = m_textures.find(textureFile); if(it != m_textures.end()) { if(it->second.expired()) m_textures.erase(it); else texture = it->second.lock(); } // texture not found, load it if(!texture) { // currently only png textures are supported if(!boost::ends_with(textureFile, ".png")) { flogError("ERROR: Unable to load texture %s, file format no supported.", textureFile.c_str()); return texture; } // load texture file data uint fileSize; uchar *textureFileData = g_resources.loadFile(textureFile, &fileSize); if(!textureFileData) { flogError("ERROR: Unable to load texture %s, file could not be read.", textureFile.c_str()); return texture; } // load the texture texture = TexturePtr(TextureLoader::loadPNG(textureFileData, fileSize)); if(!texture) flogError("ERROR: Unable to load texture %s", textureFile.c_str()); delete[] textureFileData; } return texture; }