ParticleSystem // continuous fire, yellow Emitter position: 100 100 duration: 8 delay: 0.1 burstRate: 0.03 burstCount: 5 particle-min-duration: 0.6 particle-max-duration: 0.8 particle-position-radius: 0 particle-velocity: 96 particle-min-velocity-angle: 310 particle-max-velocity-angle: 340 particle-acceleration: 0 particle-size: 24 24 particle-color: #ffff0044 particle-texture: circle2.png // fire ball, up side, orange Emitter position: 100 100 duration: 0.5 delay: 0.1 burstRate: 0.01 burstCount: 6 particle-min-duration: 0.1 particle-max-duration: 0.3 particle-position-radius: 0 particle-velocity: 128 particle-min-velocity-angle: 360 particle-max-velocity-angle: 380 particle-acceleration: 512 particle-acceleration-angle: 270 particle-size: 24 24 particle-color: #ffa50044 particle-texture: circle2.png // fire ball, down side, orange Emitter position: 100 100 duration: 0.5 delay: 0.1 burstRate: 0.01 burstCount: 6 particle-min-duration: 0.1 particle-max-duration: 0.3 particle-position-radius: 0 particle-velocity: 128 particle-min-velocity-angle: 270 particle-max-velocity-angle: 290 particle-acceleration: 512 particle-acceleration-angle: 45 particle-size: 24 24 particle-color: #ffa50044 particle-texture: circle2.png // smoke Emitter position: 100 100 duration: 9 burstRate: 0.03 burstCount: 1 particle-min-duration: 0.6 particle-max-duration: 1 particle-position-radius: 0 particle-velocity: 64 particle-min-velocity-angle: 290 particle-max-velocity-angle: 360 particle-acceleration: 0 particle-size: 24 24 particle-color: #cccccc22 particle-texture: circle2.png