FrameRateScrollbar < HorizontalScrollBar step: 1 @onValueChange: Options.setOption(self:getId(), self:getValue()) @onSetup: | UIScrollBar.onSetup(self) local value = Options.getOption(self:getId()) if value == 0 then value = self:getMaximum() end self:setValue(value) Panel Label !text: tr('Graphics Engine:') anchors.left: parent.left anchors.top: parent.top ButtonBox id: opengl1 anchors.left: prev.right anchors.verticalCenter: prev.verticalCenter text: OpenGL 1 size: 80 20 margin-left: 6 ButtonBox id: opengl2 anchors.left: prev.right anchors.verticalCenter: prev.verticalCenter text: OpenGL 2 size: 80 20 margin-left: 4 OptionCheckBox id: vsync !text: tr('Enable vertical synchronization') !tooltip: tr('Limits FPS to 60') OptionCheckBox id: showFps !text: tr('Show frame rate') OptionCheckBox id: fullscreen !text: tr('Fullscreen') OptionCheckBox id: dontStretchShrink !text: tr('Don\'t stretch/shrink Game Window') Label id: backgroundFrameRateLabel !text: tr('Game framerate limit: %s', 'max') anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 16 @onSetup: | local value = Options.getOption('backgroundFrameRate') local text = value if value <= 0 or value >= 201 then text = 'max' end self:setText(tr('Game framerate limit: %s', text)) FrameRateScrollbar id: backgroundFrameRate anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 3 minimum: 10 maximum: 201 Label id: foregroundFrameRateLabel anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 6 @onSetup: | local value = Options.getOption('foregroundFrameRate') local text = value if value <= 0 or value >= 61 then text = 'max' end self:setText(tr('Interface framerate limit: %s', text)) FrameRateScrollbar id: foregroundFrameRate anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 3 minimum: 1 maximum: 61