#ifndef DATABASEMYSQL_H #define DATABASEMYSQL_H #include "database.h" #include #ifdef WIN32 #include #endif #include class DBResult; class DatabaseMySQL : public Database { public: DatabaseMySQL(); ~DatabaseMySQL(); void connect(const std::string& host, const std::string& user, const std::string& pass, const std::string& db, uint16_t port, const std::string& unix_socket = ""); bool beginTransaction(); bool rollback(); bool commit(); bool executeQuery(const std::string &query); DBResultPtr storeQuery(const std::string &query); uint64_t getLastInsertedRowID(); std::string escapeString(const std::string &s); std::string escapeBlob(const char* s, uint32_t length); void freeResult(DBResult *res); protected: bool handleError(); bool internalExecuteQuery(const std::string &query); bool m_running; MYSQL m_mysqlHandle; }; class DBResult : public LuaObject { public: DBResult(MYSQL_RES* res); ~DBResult(); friend class DatabaseMySQL; int32_t getDataInt(const std::string &s); int64_t getDataLong(const std::string &s); std::string getDataString(const std::string &s); const char* getDataStream(const std::string &s, unsigned long &size); bool next(); private: typedef std::map ListNames; ListNames m_listNames; MYSQL_RES* m_res; MYSQL_ROW m_row; }; class DBTransaction { public: DBTransaction(DatabaseMySQL* database) { m_database = database; m_state = STATE_NO_START; } ~DBTransaction() { if(m_state == STATE_START) { m_database->rollback(); } } bool begin() { m_state = STATE_START; return m_database->beginTransaction(); } bool commit() { if(m_state == STATE_START) { m_state = STEATE_COMMIT; return m_database->commit(); } else { return false; } } private: enum TransactionStates_t { STATE_NO_START, STATE_START, STEATE_COMMIT }; TransactionStates_t m_state; DatabaseMySQL* m_database; }; #endif